Health and Stamina | ||||||||||||||||||||||||||||
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Health | ○ | Health+50 | 40 | Maximum Health +50 | ||||||||||||||||||||||||
Health+40 | 30 | Maximum Health +40 | ||||||||||||||||||||||||||
Health+30 | 20 | Maximum Health +30 | ||||||||||||||||||||||||||
Health+20 | 15 | Maximum Health +20 | ||||||||||||||||||||||||||
Health+10 | 10 | Maximum Health +10 | ||||||||||||||||||||||||||
Health-10 | -10 | Maximum Health -10 | ||||||||||||||||||||||||||
Health-20 | -15 | Maximum Health -20 | ||||||||||||||||||||||||||
Health-30 | -20 | Maximum Health -30 | ||||||||||||||||||||||||||
Recovery Speed | ○ | Recovery Speed+2 | 20 | 4x Health Recovery Speed | ||||||||||||||||||||||||
Recovery Speed+1 | 10 | 3x Health Recovery Speed | ||||||||||||||||||||||||||
Recovery Speed-1 | -10 | 3x Slower Health Recovery Speed | ||||||||||||||||||||||||||
Recovery Speed-2 | -20 | 4x Slower Health Recovery Speed | ||||||||||||||||||||||||||
Hunger | ○ | Hunger Negated | 15 | Stamina bar length does not decrease in length over time. | ||||||||||||||||||||||||
Hunger Halved | 10 | Stamina bar length decreases at 0.5x the speed over time. | ||||||||||||||||||||||||||
Hunger Up (Sm) | -10 | Stamina bar length decreases at 1.5x the speed over time. | ||||||||||||||||||||||||||
Hunger Up (Lg) | -15 | Stamina bar length decreases at 2.0x the speed over time. | ||||||||||||||||||||||||||
Recovery | × | Recovery Items Up | 10 | Recovery item effect boosted 1.25x. | ||||||||||||||||||||||||
Recovery Items Down | -10 | Recovery item effect lowered to 0.75x. | ||||||||||||||||||||||||||
Vampirism | × | Vampirism+2 | 20 | When attacking a monster, there is an 80% chance that your Health will recover. | ||||||||||||||||||||||||
Vampirism+1 | 10 | When attacking a monster, there is a 60% chance that your Health will recover. | ||||||||||||||||||||||||||
Herbal Science | × | Medical Sage | 10 | Instant recovery of any Red HP when using any healing item. Additional effects if multiple party members have the skill: 2 Players: recovery items apply to the entire party. 3 Players: recovery items apply to the entire party, +20 extra HP Recovery. 4 Players: recovery items apply to the entire party, +50 extra HP Recovery. ※ Stacks with Recovery skill, only pure recovery items are party wide (e.g. Max Potions yes, Ancient Potions no). | ||||||||||||||||||||||||
Stamina Recovery | ○ | Stamina Recovery Up (Large) | 20 | Doubles stamina recovery speed over time. | ||||||||||||||||||||||||
Stamina Rec (Small) | 10 | Stamina recovery speed increases by 1.5 times over time. | ||||||||||||||||||||||||||
Stamina Rec Down | -10 | Halves stamina recovery speed over time. | ||||||||||||||||||||||||||
Stamina | ○ | Stamina values usually decrease by 15 units. | ||||||||||||||||||||||||||
Peerless | 20 | Stamina decrease rate is halved (decrease is reduced to 8 units). In addition, the reduction of stamina when evading or guarding is reduced to 50%. | ||||||||||||||||||||||||||
Marathon Runner | 10 | Stamina decrease rate is halved (decrease is reduced to 8 units). In addition, the reduction of stamina when evading or guarding is reduced to 75%. | ||||||||||||||||||||||||||
Short Sprinter | -10 | Stamina depletion speed is increased by 1.2 times (up to 18 units). | ||||||||||||||||||||||||||
Eating | × | Speed Eating | 10 | Increases the speed of eating consumables such as meat and healing potions. | ||||||||||||||||||||||||
Slow Eating | -10 | Reduces the speed of eating consumables such as meat and healing potions. | ||||||||||||||||||||||||||
Gluttony | × | Scavenger | 15 | Using consumables restores 25 maximum stamina. | ||||||||||||||||||||||||
Gourmand | 10 | Stamina recovery when eating meat is increased by 25. | ||||||||||||||||||||||||||
Attack Skills | ||||||||||||||||||||||||||||
Strong Attack | × | Strong Attack+6 | 50 | Increases attack power by 200, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||
Strong Attack+5 | 40 | Increases attack power by 150, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Strong Attack+4 | 30 | Increases attack power by 80, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Strong Attack+3 | 20 | Increases attack power by 50, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Strong Attack+2 | 15 | Increases attack power by 35, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Strong Attack+1 | 10 | Increases attack power by 20, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Attack | ○ | Attack Up (Absolute) | 80 | Attack power increases by 50. | ||||||||||||||||||||||||
Attack Up (Very Large) | 50 | Attack power increases by 30. | ||||||||||||||||||||||||||
Attack Up (Large) | 25 | Attack power increases by 20. | ||||||||||||||||||||||||||
Attack Up (Medium) | 15 | Attack power increases by 10. | ||||||||||||||||||||||||||
Attack Up (Small) | 10 | Attack power increases by 5. | ||||||||||||||||||||||||||
Lone Wolf | × | Lone Wolf | 10 | Increases attack power by 100 when there are no Hunters or Rastas in the same area. Halks are allowed. | ||||||||||||||||||||||||
Adrenaline | × | Normally, at 40 HP, attack power remains unchanged, but defense increases by 60. | ||||||||||||||||||||||||||
Adrenaline+2 | 15 ∥ 20 | Attack power increases by 1.5 times (1.3 times for Bowgun) when HP reaches 40. Defense increased to 90. | ||||||||||||||||||||||||||
Adrenaline+1 | 10 21 | When HP reaches 40, defense increased to 90. | ||||||||||||||||||||||||||
Worry | -15 30 | When HP reaches 40, attack power is reduced by 0.7 times. Defense increase is reduced to 42. | ||||||||||||||||||||||||||
Issen | × | Issen+3 | 30 | Increases crit rate by 20% and changes critical multiplier to 1.50 (from 1.25). | ||||||||||||||||||||||||
Issen+2 | 20 | Increases crit rate by 10% and changes critical multiplier to 1.40 (from 1.25). | ||||||||||||||||||||||||||
Issen+1 | 10 | Increases crit rate by 5% and changes critical multiplier to 1.35 (from 1.25). | ||||||||||||||||||||||||||
Expert | ○ | Critical Eye+5 | 50 | Affinity +50% | ||||||||||||||||||||||||
Critical Eye+4 | 35 | Affinity +40% | ||||||||||||||||||||||||||
Critical Eye+3 | 20 | Affinity +30% | ||||||||||||||||||||||||||
Critical Eye+2 | 15 | Affinity +20% | ||||||||||||||||||||||||||
Critical Eye+1 | 10 | Affinity +10% | ||||||||||||||||||||||||||
Skilled | × | Skilled | 15 | Grants the effects of Speed Eater, Movement Speed+2, True Guts and Weapon Handling. | ||||||||||||||||||||||||
Trained | × | Trained+2 | 15 | Grants Focus+2 and Kickboxing King. Stops hits interacting with players and AI. | ||||||||||||||||||||||||
Trained+1 | 10 | Grants Focus+1 and Martial Arts. Stops hits interacting with players and AI. | ||||||||||||||||||||||||||
Abnormality | × | Abnormality | 15 | Grants Status Attack Up, Status Pursuit and Drug Knowledge. | ||||||||||||||||||||||||
Crit Conversion | × | Crit Conversion | 10 | Affinity increases by 30%. When Affinity Rate is 101% or higher, attack power increases by √(Excess Affinity) x 7. | ||||||||||||||||||||||||
Exploit Weakness | × | Exploit Weakness | 20 | When attacking a part with a value of 35 or higher, +5 to the value of the target part. Attribute damage remains the same. | ||||||||||||||||||||||||
Reduce Weakness | -10 | When attacking a part with a value of 35 or higher, -5 to the value of the target part. Attribute damage remains the same. | ||||||||||||||||||||||||||
Stylish Assault | × | Stylish Assault | 15 | Evading through attacks increases attack by +100 true raw for a time period that varies based on weapon class. SnS, DS, Tonfa: 14 Seconds, Heavy Bowgun: 24 Seconds All Others: 19 Seconds | ||||||||||||||||||||||||
Dissolver | × | Elemental Exploit | 15 | Increases monsters' hitzones elemental effectiveness values by a value that varies based on weapon class when they are 20 or higher. SnS, GS, LS, Hammer, Hunting Horn, Lance, Switch Axe F, Magnet Spike: +15 Dual Swords, Gunlance, Light Bowgun:+10 Tonfas, Heavy Bowgun, Bow:+5 | ||||||||||||||||||||||||
Elemental Diffusion | -10 | Decreases monsters' hitzones elemental effectiveness values -5 when they are 20 or higher. | ||||||||||||||||||||||||||
Status Assault | × | Status Pursuit | 10 | Inflicts additional damage with status attacks on monsters suffering status ailments. ※ However, there is no effect on Raviente. | ||||||||||||||||||||||||
Drug Knowledge | × | Drug Knowledge | 10 | The attack power of weapons with status attributes is increased by 1/4 of the abnormal status value, and status damage is dealt on every hit. (※ Status value on weapon is set to 0.38x with 25% of the true base status). | ||||||||||||||||||||||||
Status Attack | × | Status Attack Up | 10 | Poison, Paralysis and Sleep multiplied by 1.125x. | ||||||||||||||||||||||||
Bomb Boost | × | Bomber | 10 | Bomb Strength 1.5x, Bombs Combination Rate 100%, Blast Element Damage increased. | ||||||||||||||||||||||||
Gunnery | ○ | Artillery God | 35 | Ballista: Damage x1.3 Gunlance: Shelling Raw Attribute x1.3, Wyvern Fire Raw Attribute x1.4 Bowguns: Crag/Clust S Raw Attribute x1.5, HBG Fire Beam damage x1.3 Tonfa: Ryuuki Detonation damage x1.6 | ||||||||||||||||||||||||
Artillery Expert | 20 | Ballista: Damage x1.2 Gunlance: Shelling Raw Attribute x1.2, Wyvern Fire Raw Attribute x1.3 Bowguns: Crag/Clust S Raw Attribute x1.5, HBG Fire Beam damage x1.2 Tonfa: Ryuuki Detonation damage x1.4 | ||||||||||||||||||||||||||
Gunnery | 10 | Ballista: Damage x1.1 Gunlance: Shelling Raw Attribute x1.1, Wyvern Fire Raw Attribute x1.2 Bowguns: Crag/Clust S Raw Attribute x1.5, HBG Fire Beam damage x1.1 Tonfa: Ryuuki Detonation damage x1.25 | ||||||||||||||||||||||||||
Fire Attack | ○ | Fire Attack (Large) | 20 | Fire Attack 1.2x | ||||||||||||||||||||||||
Fire Attack (Small) | 10 | Fire Attack 1.1x | ||||||||||||||||||||||||||
Water Attack | ○ | Water Attack (Large) | 20 | Water Attack 1.2x | ||||||||||||||||||||||||
Water Attack (Small) | 10 | Water Attack 1.1x | ||||||||||||||||||||||||||
Thunder Attack | ○ | Thunder Attack (Large) | 20 | Thunder Attack 1.2x | ||||||||||||||||||||||||
Thunder Attack (Small) | 10 | Thunder Attack 1.1x | ||||||||||||||||||||||||||
Ice Attack | ○ | Ice Attack (Large) | 20 | Ice Attack 1.2x | ||||||||||||||||||||||||
Ice Attack (Small) | 10 | Ice Attack 1.1x | ||||||||||||||||||||||||||
Dragon Attack | ○ | Dragon Attack (Large) | 20 | Dragon Attack 1.2x | ||||||||||||||||||||||||
Dragon Attack (Small) | 10 | Dragon Attack 1.1x | ||||||||||||||||||||||||||
Elemental Attack | × | Elemental Attack Up | 10 | All Elements 1.1x | ||||||||||||||||||||||||
Elemental Attack Down | -10 | All Elements 0.9x | ||||||||||||||||||||||||||
Martial Arts | ○ | Kickboxing King | 20 | Kick deals 15 damage and becomes a roundhouse kick while standing or a drop kick while moving. Tonfa kick attacks deal higher damage as well as adding more air time to all aerial attacks. | ||||||||||||||||||||||||
Martial Arts | 10 | Kick deals 15 damage. Tonfa kick attacks deal slightly higher damage. | ||||||||||||||||||||||||||
Survivor | × | Tenacity | 20 | Each time the number of remaining revivals in the quest decreases: 1st time: Attack power +15, Defense +100 2nd time: Attack power +20, Defense +150 ※ Does not work in Great Slaying and Caravan Quests. | ||||||||||||||||||||||||
Fortify | 10 | Each time the number of remaining revivals in the quest decreases: 1st time: Attack power +5, Defense +50 2nd time: Attack power +10, Defense +100 ※ Does not work in Great Slaying and Caravan Quests. | ||||||||||||||||||||||||||
Rage | × | Buchigiri | 20 | True Guts and Adrenaline+2 | ||||||||||||||||||||||||
Wrath Awoken | 15 | True Guts and Adrenaline+1 | ||||||||||||||||||||||||||
Fasting | × | Starving Wolf+2 | 20 | Increases affinity by 50%, grants evade+2, and critical hit modifier to 1.35x when hungry (Active at 25 Stamina *minimum bar*) | ||||||||||||||||||||||||
Starving Wolf+1 | 10 | Increases affinity by 50%, grants evade+1 Priority is given to higher skills (Active at 25 Stamina *minimum bar*) | ||||||||||||||||||||||||||
Focus | ○ | Focus+2 | 20 | 0.8x Charge attack duration for GS,Hammer,Long Sword,HBG,Lance,Tonfa and Switch Axe F where appropriate. 1.2x fill rate for gauges (LS Spirit, SwAxe Sword and Tonfa) HBG heat beam meter filled an extra 2 units per shot (no effect for bows). | ||||||||||||||||||||||||
Focus+1 | 10 | 0.9x Charge attack duration for GS,Hammer,Long Sword,HBG,Lance,Tonfa and Switch Axe F where appropriate. 1.1x fill rate for gauges (LS Spirit, SwAxe Sword and Tonfa) HBG heat beam meter filled an extra 1 unit per shot (no effect for bows). | ||||||||||||||||||||||||||
Distraction | -10 | 1.2x Charge attack duration for GS,Hammer,Long Sword,HBG,Lance,Tonfa and Switch Axe F where appropriate. 0.8x fill rate for gauges (LS Spirit, SwAxe Sword and Tonfa) HBG heat beam meter loses 1 unit per shot (no effect for bows). | ||||||||||||||||||||||||||
Charge Attack Up | × | Charge Attack Up+2 | 20 | Greatsword, long sword, hammer, lance, and tonfa damage and attribute values are further increased when charging attacks. Can be used in combination with Focus. | ||||||||||||||||||||||||
Charge Attack Up+1 | 10 | Greatsword, long sword, hammer, lance, and tonfa damage and attribute values are increased when charging attacks. Can be used in combination with Focus. | ||||||||||||||||||||||||||
Weapon Handling | × | Weapon Handling | 10 | Weapon draw/sheath speed increased by 20%. Does not stack with Master Seal or G Finesse weapon effects. | ||||||||||||||||||||||||
Shiriagari | × | Shiriagari | 15 | Attack power (multiplier) increases according to the elapsed time of the quest. 1 min +20, 3 min +50, 5 min +80, 10 min +130, 15 min +180, 20 min +200 | ||||||||||||||||||||||||
Adaptation | × | Adaptation+2 | 20 | When HP is over 100, other attack systems are added based on hitbox values using the multipliers 0.81x for melee and 0.72x for range. Type of damage changes to the type with the best result. (ex. Hammers can cut tails if hitbox values for cutting are higher on tail) | ||||||||||||||||||||||||
Adaptation+1 | 10 | When HP is over 100, other attack systems are added based on hitbox values using the multipliers 0.72x for melee and 0.64x for range. Type of damage changes to the type with the best result. (ex. Hammers can cut tails if hitbox values for cutting are higher on tail) | ||||||||||||||||||||||||||
Combat Supremacy | × | Combat Supremacy | 10 | Attack increases by 1.2 times while weapon is unsheathed. However, stamina will always decrease while the effect is active. ※ Even if the stamina runs out, the effect will continue as long as the sword is not sheathed. ※ Effect is nullified if Rasta is activated. | ||||||||||||||||||||||||
Vigorous | × | Vigorous | 10 | When HP is 100 or more, attack power increases by 1.15x. | ||||||||||||||||||||||||
Lavish Attack | × | Consumption Slayer | 10 | Attack+100 at the cost of additional sharpness loss per hit with Blademaster weapons. Additional 0.2x multiplier on coatings at the cost of double consumption per shot. (no effect on bowguns) | ||||||||||||||||||||||||
Obscurity | × | Obscurity | 10 | Your attack will increase by a set value every time you block an attack, up to 10x. Values differ per weapon. SnS, Lance, Gunlance,Tonfa: 1-5 Blocked Attacks +40, 6-10 Blocked Attacks +20, Max Buff +300. Switch Axe F, GS, Magnet Spike: 1-5 Blocked Attacks +30, 6-10 Blocked Attacks +15, Max Buff +225 Long Sword: 1-5 Blocked Attacks +20, 6-10 Blocked Attacks +10, Max Buff +150 | ||||||||||||||||||||||||
Rush | × | Rush | 10 | Successful attacks and guard actions gradually increase an invisible meter that has two stages. Stage one: Purple flash and +50 attack, Stage two: repeate flash and +130 attack. running with weapons now also costs 0 stamina. The effect is completely reset when you use any items or sheathe your weapon. | ||||||||||||||||||||||||
Ceaseless | × | Ceaseless | 10 | Increases affinity and critical multiplier as you land attacks. Disaopears if you stop attacking for a number of seconds. Reflect and Stylish Up count towards hit totals but Fencing+2 does not. | ||||||||||||||||||||||||
Point Breakthrough | × | Point Breakthrough | 10 | Increases the Raw Weakness Value of a part that has been hit repeatedly by +5. The effect has a time limit and is only applied to a single part at a time. | ||||||||||||||||||||||||
Furious | × | Furious | 10 | Increase attack, affinity, elemental and status across 3 stages as you perform attacks, evasions or guards. | ||||||||||||||||||||||||
Thunder Clad | × | Thunder Clad | 10 | Gauge is accumulated by evading, attacking, and moving. When the gauge reaches its maximum, Status Negate, Movement Speed Up+2, Weapon Handling, and Evasion will be activated However, if a skill of the same system is activated, the skill with the highest effect takes precedence. Also, movement speed increases for a certain period of time when the sword is drawn, and damage to the monster parts always increases. Attribute damage is unchanged ※ Part damage increase stacks with Weakness Exploit and Solid Determination. | ||||||||||||||||||||||||
Determination | × | Solid Determination | 10 | Attack power rises and Affinity increases by 100%. Crit damage is also increased, Adrenaline+2 and Sharpness+1 are also activated, damage to the attacked parts and attribute damage is always increased. Also, damage increases when certain bullets and arrows hit at a critical distance. Does not stack with, Attack, Strong Attack, Issen, Exploit Weakness, Elemental Attack, Precision, Critical Shot or Expert. If skills of the same type are activated, the skill with the highest effect takes precedence. Absolute Defense, True Guts, Great Guts and Guts are disabled as well as Guts Tickets, Mega Guts Tickets and Soul Revival. | ||||||||||||||||||||||||
Defensive Skills | ||||||||||||||||||||||||||||
Vitality | × | Vitality+3 | 30 | Defense+90, Damage Recovery Speed+2, Recovery Items Up, 100% Combination success rate for Potions, Mega Potions and Max Potions. | ||||||||||||||||||||||||
Vitality+2 | 15 | Defense+45, Damage Recovery Speed+1, Recovery Items Up, 100% Combination success-rate for Potions, Mega Potions and Max Potions. | ||||||||||||||||||||||||||
Vitality+1 | 10 | Defense+15, Damage Recovery Speed+1, Recovery Items Up, 100% Combination success-rate for Potions, Mega Potions and Max Potions. | ||||||||||||||||||||||||||
Vitality-1 | -10 | Health-10, Damage Recovery Speed-1, Recovery Items Weakened. | ||||||||||||||||||||||||||
Reflect | × | Reflect+3 | 20 | Blocking an attack causes a special motion to trigger from the point of guarding with an impact based MotionValue of 48. The hit uses your current attack and sharpness values. | ||||||||||||||||||||||||
Reflect+2 | 15 | Blocking an attack causes a special motion to trigger from the point of guarding with an impact based Motion Value of 36. The hit uses your current attack and sharpness values. | ||||||||||||||||||||||||||
Reflect+1 | 10 | Blocking an attack causes a special motion to trigger from the point of guarding with an impact based Motion Value of 24. The hit uses your current attack and sharpness values. | ||||||||||||||||||||||||||
Defense | ○ | Defense+120 | 45 | Increases defense by 120 | ||||||||||||||||||||||||
Defense+90 | 35 | Increases defense by 90 | ||||||||||||||||||||||||||
Defense+60 | 25 | Increases defense by 60 | ||||||||||||||||||||||||||
Defense+30 | 15 | Increases defense by 30 | ||||||||||||||||||||||||||
Defense+20 | 10 | Increases defense by 20 | ||||||||||||||||||||||||||
Defense-20 | -10 | Decrease defense by 20 | ||||||||||||||||||||||||||
Defense-30 | -15 | Decrease defense by 30 | ||||||||||||||||||||||||||
Defense-40 | -20 | Decrease defense by 40 | ||||||||||||||||||||||||||
Guard | ○ | No damage if not significantly attacked.
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Guard+2 | 20 | Maximum blocking damage reduction. Further decreases knock-back and stamina consumption for blocking. Allows for blocking of some previously unblockable attacks. Increases Lance's shield aura hit limit to 6. | ||||||||||||||||||||||||||
Guard+1 | 10 | Increases blocking damage reduction.Decreases knock-back and stamina consumption forblocking. Increases Lance's shield aura hit limit to 4. | ||||||||||||||||||||||||||
Guard-1 | -10 | Increases damage taken, knockback and stamina consumption while blocking. | ||||||||||||||||||||||||||
Guard-2 | -15 | Greatly Increases damage taken, knockback and stamina consumption while blocking. | ||||||||||||||||||||||||||
Auto-Guard | × | Auto-Guard | 10 | Automatically blocks any incoming attacks which can be blocked while a weapon is unsheathed. ZZ Changes: No longer activates Reflect,Obscurity or Rush. Does not fill lance guard gauge. | ||||||||||||||||||||||||
Fortification | × | Fortification+2 | 15 | Hybrid skill containing Guard+2, Peerless and Weapon Handling. | ||||||||||||||||||||||||
Fortification+1 | 10 | Hybrid skill containing Guard+1, Marathon Runner and Weapon Handling. | ||||||||||||||||||||||||||
Blademaster Skills | ||||||||||||||||||||||||||||
Sharpening | ○ | Sharpening Artisan | 20 | Sharpen at 4x original speed, gain 30 seconds of infinite sharpness and Sharpness+1 after sharpening. | ||||||||||||||||||||||||
Speed Sharpening | 10 | Sharpen with a single stroke of a whetstone. | ||||||||||||||||||||||||||
Slothful Sharpening | -10 | Sharpening duration is doubled. | ||||||||||||||||||||||||||
Sharpness | ○ | Razor Sharp+2 | 20 | Sharpness loss is halved where applicable 50% chance of any sharpness loss being completely negated. | ||||||||||||||||||||||||
Razor Sharp+1 | 10 | Sharpness loss is halved where applicable. | ||||||||||||||||||||||||||
Blunt Edge | -10 | Sharpness loss is doubled. | ||||||||||||||||||||||||||
Stylish | × | Stylish | 15 | Recover some sharpness when evading through attacks. Amount recovered varies per weapon type. Dual Swords: 12 units Gunlance: 10 units Sword and Shield: 8 units Hunting Horn / Switch Axe F / Great Sword / Lance: 5 units Long Sword: 5 units (Blink: 7 units) Hammer: 3 units Tonfa: 4 units Tonfa Jump: 3 units Tonfa EX, Emergency: 10 units Tonfa Dash Kick: 6 units Magnet Spike: 10 units (Magnetism Evade: 9 units) | ||||||||||||||||||||||||
Edgemaster | × | Honed Blade+3 | 20 | Attack Up (Absolute) and Sharpness+1 Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill. | ||||||||||||||||||||||||
Honed Blade+2 | 15 | Attack Up (Very Large) and Sharpness+1 Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill. | ||||||||||||||||||||||||||
Honed Blade+1 | 10 | Attack Up (Large) and Sharpness+1 Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill. | ||||||||||||||||||||||||||
Artisan | × | Sharpness+1 | 10 | Maximum weapon sharpness increased by +1 level if possible. | ||||||||||||||||||||||||
Bomb Sword | ○ | Bomb Sword+3 | 20 | When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [strong] is activated. ※ Consumes 3 times sharpness | ||||||||||||||||||||||||
Bomb Sword+2 | 15 | When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [medium] is activated. ※ Consumes 3 times sharpness | ||||||||||||||||||||||||||
Bomb Sword+1 | 10 | When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [weak] is activated. ※ Consumes 3 times sharpness | ||||||||||||||||||||||||||
Poison Sword | ○ | Poison Sword+3 | 20 | When the Poison Sword Crystal is loaded, the effect of Poison Sword [strong] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||
Poison Sword+2 | 15 | When the Poison Sword Crystal is loaded, the effect of Poison Sword [medium] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Poison Sword+1 | 10 | When the Poison Sword Crystal is loaded, the effect of Poison Sword [weak] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Para Sword | ○ | Para Sword+3 | 20 | When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [strong] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||
Para Sword+2 | 15 | When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [medium] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Para Sword+1 | 10 | When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [weak] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Sleep Sword | ○ | Sleep Sword+3 | 20 | When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [strong] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||
Sleep Sword+2 | 15 | When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [medium] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Sleep Sword+1 | 10 | When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [weak] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Fire Sword | ○ | Fire Sword+3 | 20 | When the Flame Sword Crystal is loaded, the effect of the Flame Sword [strong] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||
Fire Sword+2 | 15 | When the Flame Sword Crystal is loaded, the effect of the Flame Sword [medium] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Fire Sword+1 | 10 | When the Flame Sword Crystal is loaded, the effect of the Flame Sword [weak] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Water Sword | ○ | Water Sword+3 | 20 | When a Water Sword Crystal is loaded, the effect of Water Sword [strong] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||
Water Sword+2 | 15 | When a Water Sword Crystal is loaded, the effect of Water Sword [medium] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Water Sword+1 | 10 | When a Water Sword Crystal is loaded, the effect of Water Sword [weak] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Thunder Sword | ○ | Thunder Sword+3 | 20 | When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [strong] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||
Thunder Sword+2 | 15 | When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [medium] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Thunder Sword+1 | 10 | When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [weak] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Ice Sword | ○ | Ice Sword+3 | 20 | When an Ice Sword Crystal is loaded, the effect of the Ice Sword [strong] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||
Ice Sword+2 | 15 | When an Ice Sword Crystal is loaded, the effect of the Ice Sword [medium] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Ice Sword+1 | 10 | When an Ice Sword Crystal is loaded, the effect of the Ice Sword [weak] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Dragon Sword | ○ | Dragon Sword+3 | 20 | When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [strong] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||
Dragon Sword+2 | 15 | When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [medium] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
Dragon Sword+1 | 10 | When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [weak] is activated. ※ Consumes double sharpness | ||||||||||||||||||||||||||
SnS Tech | × | SnS Tech (Master) | Both Hiden | Sharpness level +1 to SnS Tech [Sword Saint]. | ||||||||||||||||||||||||
Sword Saint | 30 | Super High-Grade Earplugs Attack x1.3 when wielding a Sword and Shield. All Elemental Sword Stone Skills+3, All Status Sword Stone Skills+2 Bomb Sword+2, Faster Movement with SnS unsheathed and Fencing. | ||||||||||||||||||||||||||
SnS Tech (Kaiden) | 20 | Fencing and Attack 1.1x while wielding a Sword and Shield. | ||||||||||||||||||||||||||
SnS Tech (Expert) | 10 | Fencing while wielding a Sword and Shield. | ||||||||||||||||||||||||||
SnS Tech (Novice) | -10 | Attack 0.8x while wielding a Sword and Shield. | ||||||||||||||||||||||||||
DS Tech | × | DS Tech (Master) | Both Hiden | Sharpness level +1 is added to DS Tech [Dual Dragon]. | ||||||||||||||||||||||||
Dual Dragon | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding Dual Swords, Fencing, recover 3 units of Stamina per hit while attacking in either Demon Mode. Faster activation of Demon Modes. | ||||||||||||||||||||||||||
DS Tech (Kaiden) | 20 | Fencing and Attack 1.1x while wielding Dual Swords. | ||||||||||||||||||||||||||
DS Tech (Expert) | 10 | Fencing while wielding Dual Swords. | ||||||||||||||||||||||||||
DS Tech (Novice) | -10 | Attack 0.8x while wielding Dual Swords. | ||||||||||||||||||||||||||
GS Tech | × | GS Tech (Master) | Both Hiden | Sharpness level +1 is added to GS Tech [Sword King]. | ||||||||||||||||||||||||
Sword King | 30 | Super HG Earplugs,Attack 1.2x when wielding a Great Sword, Fencing, Guard slash counterblock recovers half of the sharpness that would be lost faster charging (stacks with Focus), charge remains at level 4 longer before dropping to level 2 charge(Storm Style) Perfectly timed blocks cause no knockback, can be evaded out of drain no stamina and cause you to recover half of the sharpness that would be lost. | ||||||||||||||||||||||||||
GS Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding a Great Sword. | ||||||||||||||||||||||||||
GS Tech (Expert) | 10 | Fencing while wielding Great Swords. | ||||||||||||||||||||||||||
GS Tech (Novice) | -10 | Attack 0.8x while wielding Great Swords. | ||||||||||||||||||||||||||
LS Tech | × | LS Tech (Master) | Both Hiden | Sharpness level +1 is added to LS Tech [Katana God]. | ||||||||||||||||||||||||
Katana God | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding a Long Sword, Fencing, Spirit Bar Consumption Halved, Sharp Sword+2 while Spirit Bar is full and Attack x1.25 (originally x1.15) while the Spirit Bar is glowing (after being filled completely). | ||||||||||||||||||||||||||
LS Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding a Long Sword. | ||||||||||||||||||||||||||
LS Tech (Expert) | 10 | Fencing when wielding a Long Sword. | ||||||||||||||||||||||||||
LS Tech (Novice) | -10 | Attack x0.8 when wielding a Long Sword. | ||||||||||||||||||||||||||
Hammer Tech | × | Hammer Tech (Master B.Beast) | Both Hiden | Sharpness level +1 is added to Hammer Tech [Blunt Beast]. | ||||||||||||||||||||||||
Blunt Beast | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding a Hammer, Fencing and Attack x1.3 when releasing a perfectly timed charge attack for that entire combo (includes infinite). | ||||||||||||||||||||||||||
Hammer Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding a Hammer. | ||||||||||||||||||||||||||
Hammer Tech (Expert) | 10 | Fencing when wielding a Hammer. | ||||||||||||||||||||||||||
Hammer Tech (Novice) | -10 | Attack x0.8 when wielding a Hammer. | ||||||||||||||||||||||||||
HH Tech | × | HH Tech (Master) | Both Hiden | Sharpness level +1 is added to HH Tech [Flamboyant Emporer]. | ||||||||||||||||||||||||
Flamboyant Emperor | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding a Hunting Horn, Fencing, Performance mode Note Color decision is made 34% faster. | ||||||||||||||||||||||||||
HH Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding a Hunting Horn. | ||||||||||||||||||||||||||
HH Tech (Expert) | 10 | Fencing when wielding a Hunting Horn. | ||||||||||||||||||||||||||
HH Tech (Novice) | -10 | Attack x0.8 when wielding a Hunting Horn. | ||||||||||||||||||||||||||
Lance Tech | × | Lance Tech (Master) | Both Hiden | Sharpness level +1 is added to Lance Tech [Heavenly Spear]. | ||||||||||||||||||||||||
Heavenly Spear | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding a Lance, Fencing 0 Damage when blocking against all attacks, perform 4 hops instead of 3. Motion value +10 for final (3rd or 4th) Normal, Diagonal and Sky-Stabs. | ||||||||||||||||||||||||||
Lance Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding a Lance. | ||||||||||||||||||||||||||
Lance Tech (Expert) | 10 | Fencing when wielding a Lance. | ||||||||||||||||||||||||||
Lance Tech (Novice) | -10 | Attack x0.8 when wielding a Lance. | ||||||||||||||||||||||||||
GL Tech | × | GL Tech (Master) | Both Hiden | Sharpness level +1 is added to GL Tech [Cannon Emperor]. | ||||||||||||||||||||||||
Cannon Emperor | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding a Gunlance, Fencing Wyvern Fire and Heat Blade Cooldown-time is halved,Heat Blade Activation Time reduced to 3 seconds Normal Shells +2 Long Shells +1 and Wide Shells +1, stackable with Load Up | ||||||||||||||||||||||||||
GL Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding a Gunlance. | ||||||||||||||||||||||||||
GL Tech (Expert) | 10 | Fencing when wielding a Gunlance. | ||||||||||||||||||||||||||
GL Tech (Novice) | -10 | Attack x0.8 when wielding a Gunlance. | ||||||||||||||||||||||||||
Tonfa Tech | × | Tonfa Tech (Master) | Both Hiden | Sharpness level +1 is added to Tonfa Tech [Piercing Phoenix]. | ||||||||||||||||||||||||
Piercing Phoenix | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding Tonfa, Fencing an additional 6th Combo / EX Meter segment is added. | ||||||||||||||||||||||||||
Tonfa Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding Tonfa. | ||||||||||||||||||||||||||
Tonfa Tech (Expert) | 10 | Fencing when wielding Tonfa. | ||||||||||||||||||||||||||
Tonfa Tech (Novice) | -10 | Attack x0.8 when wielding Tonfa. | ||||||||||||||||||||||||||
Switch Axe Tech | × | Switch Axe Tech (Master) | Both Hiden | Sharpness level +1 is added to Switch Axe Tech [Edge Marshal]. | ||||||||||||||||||||||||
Edge Marshal | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding a Switch Axe and Fencing. Successfully using certain actions successfully increases attack by 1.05x for a short time (Morphing in Earth Style, Sword Attacks in Heaven Style and Guarding in Storm Style.) Stamina consumption for infinite swing combo is halved, attacking in axe mode increases phial gauge attacks utilising the phial consume less meter. | ||||||||||||||||||||||||||
Switch Axe Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding a Switch Axe. | ||||||||||||||||||||||||||
Switch Axe Tech (Expert) | 10 | Fencing when wielding a Switch Axe. | ||||||||||||||||||||||||||
Switch Axe Tech (Novice) | -10 | Attack x0.8 when wielding a Switch Axe. | ||||||||||||||||||||||||||
Magnet Spike Tech | × | Magnet Spike Tech (Master) | Both Hiden | Sharpness level +1 is added to Magnet Spike Tech [Magnetic Star]. | ||||||||||||||||||||||||
Magnetic Star | 30 | Super High-Grade Earplugs, Attack x1.2 when wielding a Magnet Spike, Fencing Successful evasive motions boost attack (1.03x) and gauge recovery (1.5x) for 30 seconds. Movement speed up (1.2x). Magnetic target marker doesn't disappear. | ||||||||||||||||||||||||||
Magnet Spike Tech (Kaiden) | 20 | Attack x1.1 and Fencing when wielding a Magnet Spike. | ||||||||||||||||||||||||||
Magnet Spike Tech (Expert) | 10 | Fencing when wielding a Magnet Spike. | ||||||||||||||||||||||||||
Magnet Spike Tech (Novice) | -10 | Attack x0.8 when wielding a Magnet Spike. | ||||||||||||||||||||||||||
Fencing | ○ | Fencing+2 | 20 | Grants ESP (no bouncing) as well as a 2nd hit for each attack.The 2nd hit has has 20% the value of the first this includes Raw, Element, Status and Sword Crystals. Even if you hit twice Sharpness and Sword Crystals will only be decreased as if you had hit once. | ||||||||||||||||||||||||
Fencing+1 | 10 | Grants ESP (no bouncing) when attacking. | ||||||||||||||||||||||||||
Sword God | × | Sword God+3 | 25 | Sharpness+1, Razor Sharp+2, Fencing+2 and Sharpening Artisan in one skill. | ||||||||||||||||||||||||
Sword God+2 | 20 | Sharpness+1, Razor Sharp+2, Fencing+2 in one skill. | ||||||||||||||||||||||||||
Sword God+1 | 10 | Sharpness+1, Razor Sharp+1, Fencing+1 in one skill. | ||||||||||||||||||||||||||
Gunner Skills | ||||||||||||||||||||||||||||
Steady Hand | × | Steady Hand+2 | 20 | Normal/Rapid Up, Pierce/Pierce Up, Pellet/Spread Up and +5 to weakness value with critical distance. Does not stack with the individual up skills, determination, precision, sniper or critical shot. | ||||||||||||||||||||||||
Steady Hand+1 | 10 | Normal/Rapid Up, Pierce/Pierce Up and Pellet/Spread Up. Does not stack with the individual skill versions. | ||||||||||||||||||||||||||
Gentle Shot | × | Gentle Shot+3 | 30 | Load Up & Recoil Reduction+3. | ||||||||||||||||||||||||
Gentle Shot+2 | 15 | Load Up & Recoil Reduction+2. | ||||||||||||||||||||||||||
Gentle Shot+1 | 10 | Load Up & Recoil Reduction+1. | ||||||||||||||||||||||||||
Normal Shot Up | × | Normal/Rapid Up | 10 | Normal S and Rapid Bow Arrows do x1.1 damage. | ||||||||||||||||||||||||
Pierce Shot Up | × | Pierce/Pierce Up | 10 | Pierce Shots and Pierce Bow Arrows do x1.1 damage. | ||||||||||||||||||||||||
Pellet Shot Up | × | Pellet/Spread Up | 10 | Pellet Shots and Scatter Bow Arrows do x1.3 damage. | ||||||||||||||||||||||||
Normal Shot Add | × | Normal S All | 15 | Grants the ability to use all Normal S ammo. | ||||||||||||||||||||||||
Normal S Lv1 | 10 | Lv1 Normal bullets can be used. | ||||||||||||||||||||||||||
Pierce Shot Add | × | Pierce S All | 20 | Grants the ability to use all Pierce S ammo. | ||||||||||||||||||||||||
Pierce S Lv1&2 Add | 15 | Pierce S Lv1&2 bullets can be used. | ||||||||||||||||||||||||||
Pierce S Lv1 Add | 10 | Pierce S Lv1 bullets can be used. | ||||||||||||||||||||||||||
Pellet Shot Add | × | Pierce S All | 20 | Grants the ability to use all Pellet S ammo. | ||||||||||||||||||||||||
Pellet S LV1&2 Add | 15 | Pellet S Lv1&2 bullets can be used. | ||||||||||||||||||||||||||
Pellet S LV1 Add | 10 | Pellet S Lv1 bullets can be used. | ||||||||||||||||||||||||||
Crag Shot Add | × | Crag S All | 20 | Grants the ability to use all Crag S ammo. | ||||||||||||||||||||||||
Crag S Lv1&Lv2 Add | 15 | Crag S Lv1&2 bullets can be used. | ||||||||||||||||||||||||||
Crag S Lv1 Add | 10 | Crag S Lv1 bullets can be used. | ||||||||||||||||||||||||||
Cluster Shot Add | × | Cluster S All | 20 | Grants the ability to use all Cluster S ammo. | ||||||||||||||||||||||||
Cluster S Lv1&Lv2 Add | 15 | Cluster S Lv1&2 bullets can be used. | ||||||||||||||||||||||||||
Cluster S Lv1 Add | 10 | Cluster S Lv1 bullets can be used. | ||||||||||||||||||||||||||
Loading | × | Load Up | 10 | +1 capacity for Bowgun and Gunlance ammo. Extra charge level for Bows. | ||||||||||||||||||||||||
Reload | ○ | Reload Speed+3 | 20 | Bowguns: Reload Speed increases by 3 levels. Bows: Coatings are automatically loaded when they are selected. | ||||||||||||||||||||||||
Reload Speed+2 | 15 | Bowguns: Reload Speed increases by 2 levels. Bows: Coating loading time is 75% of default time. | ||||||||||||||||||||||||||
Reload Speed+1 | 10 | Bowguns: Reload Speed increases by 1 level. Bows: Coating loading time is 85% of default time. | ||||||||||||||||||||||||||
Reload Speed-1 | -10 | Bowguns: Reload Speed decreases by 1 level. Bows: Coating loading time is 110% of default time. | ||||||||||||||||||||||||||
Recoil | ○ | Recoil Reduction+3 | 30 | Bowguns: Recoil is reduced by 6 levels. Gunlance: Can evade after Shelling and Recoil from Wyvern Fire is reduced by 30 frames. | ||||||||||||||||||||||||
Recoil Reduction+2 | 15 | Bowguns: Recoil is reduced by 4 levels. Gunlance: Can evade after Shelling and Recoil from Wyvern Fire is reduced by 30 frames. | ||||||||||||||||||||||||||
Recoil Reduction+1 | 10 | Bowguns: Recoil is reduced by 2 levels. Gunlance: Can evade after Shelling. | ||||||||||||||||||||||||||
Critical Shot | × | Critical Shot+3 | 20 | Attack Up (Absolute) (True Raw+50) and Sniper (Less shot deviation, +5 to a body part's weakness when hit by a Normal/Pierce/Crag Shot or Bow Attacks at a properly spaced critical distance). Does not stack with other Attack skills or Sniper (e.g. Attack Up portion would be overwritten by Strong Attack+4). Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness. | ||||||||||||||||||||||||
Critical Shot+2 | 15 | Attack Up (Very Large) (True Raw+30) and Sniper (Less shot deviation, +5 to a body part's weakness when hit by a Normal/Pierce/Crag Shot or Bow Attacks at a properly spaced critical distance). Does not stack with other Attack skills or Sniper (e.g. Attack Up portion would be overwritten by Strong Attack+4). Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness. | ||||||||||||||||||||||||||
Critical Shot+1 | 10 | Attack Up (Large) (True Raw+20) and Sniper (Less shot deviation, +5 to a body part's weakness when hit by a Normal/Pierce/Crag Shot or Bow Attacks at a properly spaced critical distance). Does not stack with other Attack skills or Sniper (e.g. Attack Up portion would be overwritten by Strong Attack+4). Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness. | ||||||||||||||||||||||||||
Rapid Fire | × | Rapid Fire | 15 | Rapid Fire volleys fire one extra round, when loading bullets that can be rapid fired you will load all bullets.(Doesn't apply to Ultra Rapid Fire). | ||||||||||||||||||||||||
Auto-Reload | × | Auto-Reload | 10 | Bowguns: Can shoot without having to reload but receive high recoil for all shots. Bows: Charging time is reduced to 85% of the default speed. | ||||||||||||||||||||||||
Ammo Combiner | × | Maximum Bullets | 10 | When combining bullets or coatings you will always get the maximum possible back. | ||||||||||||||||||||||||
Bullet Saver | × | Saving Expert | 20 | When you fire a shot there is a 11/32 (34.3%) chance that it will not consume a shot or coating. Processes all bullets individually on compression shots (HBG only, any number from zero to all loaded shots can be saved) but does not work with Ultra Rapid Fire (LBG) or Heat Beams (HBG). | ||||||||||||||||||||||||
Saving Master | 10 | When you fire a shot there is a 7/32 (21.8%) chance that it will not consume a shot or coating Also works with compression (HBG). Does not work with Ultra Rapid Fire (LBG) and Heat Beam (HBG). | ||||||||||||||||||||||||||
Precision | ○ | Precision+2 | 20 | Shot deviation (bullet drift) is decreased. and adds +5 to a bodypart's weakness (i.e. 35>40) when shooting with Normal/Pierce/Crag Shot or Bow Attacks within Critical Distance. | ||||||||||||||||||||||||
Deviation Down | 10 | Shot deviation (bullet drift) is decreased. | ||||||||||||||||||||||||||
Deviation Up | -10 | Shot deviation (bullet drift) is increased. | ||||||||||||||||||||||||||
Poison Coating Add | × | Poison Coating Add | 10 | Grants the ability to use Poison Coatings. | ||||||||||||||||||||||||
Para Coating Add | × | Para Coating Add | 10 | Grants the ability to use Para Coatings. | ||||||||||||||||||||||||
Sleep Coating Add | × | Sleep Coating Add | 10 | Grants the ability to use Sleep Coatings. | ||||||||||||||||||||||||
Mounting | × | Mounting+3 | 30 | Load Up & Reload Speed+3. | ||||||||||||||||||||||||
Mounting+2 | 20 | Load Up & Reload Speed+2. | ||||||||||||||||||||||||||
Mounting+1 | 10 | Load Up & Reload Speed+1. | ||||||||||||||||||||||||||
Sniper | × | Sniper | 10 | Auto-Reload and +5 to weakness value within critical distance. *Should only be used with Bows.* | ||||||||||||||||||||||||
Spacing | × | Spacing | 10 | Alters critical distance for Normal,Pierce,Pellet and Blunt shots to be lower and further increases damage at critical distance. If you consistently attack within this critical distance you gain Movement Speed+2 and Evade Distance Up. LBG and HBG get increased perfect shot (3 Segments) and compression windows (2 segments). Bow gets lowered charge times that stack with Auto-Reload. Does not buff attacks without Critical Distance, is added to the buff for the first half of HBG's Critical Distance. Buff builds an internal meter that fills in much the same way as Thunder Clad and total hits needed will vary with Attack, Affinity, Shot Type, etc. but meter build up is not reset on being launched etc. | ||||||||||||||||||||||||
HBG Tech | × | HBG Tech (Master) | Both Hiden | HBG Tech [Gun Sage]'s attack power increases by 1.4x. | ||||||||||||||||||||||||
Gun Sage | 30 | Super HG Earplugs, Attack x1.3 when wielding a Heavy Bowgun, Power (value) of Element/Status Ammo x1.2, Evade Distance Up Melee Attacks and Crag/Clust Shots all do 15 KO Damage, Heat Beam does x1.2 damage and Perfectly-Timed Compression will result in more Attack Power for that 1 salvo. | ||||||||||||||||||||||||||
HBG Tech (Kaiden) | 20 | Attack x1.1 and Evade Extender when wielding a Heavy Bowgun. | ||||||||||||||||||||||||||
HBG Tech (Expert) | 10 | Evade Extender when wielding a Heavy Bowgun. | ||||||||||||||||||||||||||
HBG Tech (Novice) | -10 | Attack power x0.8 when wielding a Heavy Bowgun. | ||||||||||||||||||||||||||
LBG Tech | × | LBG Tech (Master) | Both Hiden | Increases attack power of LBG Tech [Gun Prodigy] by 1.4x. | ||||||||||||||||||||||||
Gun Prodigy | 30 | Super HG Earplugs, Attack 1.3 when wielding a Light Bowgun, probability of ammo bouncing off monsters is reduced can consume items while the weapon is unsheathed,Perfect Shot added to Just Shot meter that deals additional damage. | ||||||||||||||||||||||||||
LBG Tech (Kaiden) | 20 | Attack x1.1 and the probability of ammo bouncing off monsters is reduced when wielding a Light Bowgun. | ||||||||||||||||||||||||||
LBG Tech (Expert) | 10 | The probability of ammo bouncing off monsters is reduced when wielding a Light Bowgun. | ||||||||||||||||||||||||||
LBG Tech (Novice) | -10 | Attack 0.8x while wielding a Light Bowgun. | ||||||||||||||||||||||||||
Bow Tech | × | Bow Tech (Master) | Both Hiden | Bow Tech [Bow Demon]'s attack power increases by 1.4x. | ||||||||||||||||||||||||
Bow Demon | 30 | Super HG Earplugs, Attack x1.3 when wielding a Bow, arrows cannot be deflected, Power Coating modifier increases to x1.6 for normal Bows and to x1.7 for Gou (and upgrades). Evolution (Raviente) and G-Rank Bows and the Arc-Shot can be executed at Charge Lv2. | ||||||||||||||||||||||||||
Bow Tech (Kaiden) | 20 | Attack x1.1 and arrows are no longer deflected when wielding a Bow. | ||||||||||||||||||||||||||
Bow Tech (Expert) | 10 | Arrows are no longer deflected when wielding a Bow. | ||||||||||||||||||||||||||
Bow Tech (Novice) | -10 | Attack 0.8x while wielding a Bow. | ||||||||||||||||||||||||||
Resistance Skills | ||||||||||||||||||||||||||||
All Res Up | × | All Res+20 | 20 | All resistance values increase by 20. | ||||||||||||||||||||||||
All Res Up+10 | 15 | All resistance values increase by 10. | ||||||||||||||||||||||||||
All Res Up+5 | 10 | All resistance values increase by 5. | ||||||||||||||||||||||||||
All Res-5 | -10 | All resistance values decrease by 5. | ||||||||||||||||||||||||||
All Res-10 | -15 | All resistance values decrease by 10. | ||||||||||||||||||||||||||
All Res-20 | -20 | All resistance values decrease by 20. | ||||||||||||||||||||||||||
Fire Res | ○ | Fire Res+30 | 20 | Fire res values increase by 30. | ||||||||||||||||||||||||
Fire Res+20 | 15 | Fire res values increase by 20. | ||||||||||||||||||||||||||
Fire Res+10 | 10 | Fire res values increase by 10. | ||||||||||||||||||||||||||
Fire Res-10 | -10 | Fire res values decrease by 10. | ||||||||||||||||||||||||||
Fire Res-20 | -15 | Fire res values decrease by 20. | ||||||||||||||||||||||||||
Fire Res-30 | -20 | Fire res values decrease by 30. | ||||||||||||||||||||||||||
Water Res | ○ | Water Res+30 | 20 | Water res values increase by 30. | ||||||||||||||||||||||||
Water Res+20 | 15 | Water res values increase by 20. | ||||||||||||||||||||||||||
Water Res+10 | 10 | Water res values increase by 10. | ||||||||||||||||||||||||||
Water Res-10 | -10 | Water res values decrease by 10. | ||||||||||||||||||||||||||
Water Res-20 | -15 | Water res values decrease by 20. | ||||||||||||||||||||||||||
Water Res-30 | -20 | Water res values decrease by 30. | ||||||||||||||||||||||||||
Ice Res | ○ | Ice Res+30 | 20 | Ice res values increase by 30. | ||||||||||||||||||||||||
Ice Res+20 | 15 | Ice res values increase by 20. | ||||||||||||||||||||||||||
Ice Res+10 | 10 | Ice res values increase by 10. | ||||||||||||||||||||||||||
Ice Res-10 | -10 | Ice res values decrease by 10. | ||||||||||||||||||||||||||
Ice Res-20 | -15 | Ice res values decrease by 20. | ||||||||||||||||||||||||||
Ice Res-30 | -20 | Ice res values decrease by 30. | ||||||||||||||||||||||||||
Thunder Res | ○ | Thunder Res+30 | 20 | Thunder res values increase by 30. | ||||||||||||||||||||||||
Thunder Res+20 | 15 | Thunder res values increase by 20. | ||||||||||||||||||||||||||
Thunder Res+10 | 10 | Thunder res values increase by 10. | ||||||||||||||||||||||||||
Thunder Res-10 | -10 | Thunder res values decrease by 10. | ||||||||||||||||||||||||||
Thunder Res-20 | -15 | Thunder res values decrease by 20. | ||||||||||||||||||||||||||
Thunder Res-30 | -20 | Thunder res values decrease by 30. | ||||||||||||||||||||||||||
Dragon Res | ○ | Dragon Res+30 | 20 | Dragon res values increase by 30. | ||||||||||||||||||||||||
Dragon Res+20 | 15 | Dragon res values increase by 20. | ||||||||||||||||||||||||||
Dragon Res+10 | 10 | Dragon res values increase by 10. | ||||||||||||||||||||||||||
Dragon Res-10 | -10 | Dragon res values decrease by 10. | ||||||||||||||||||||||||||
Dragon Res-20 | -15 | Dragon res values decrease by 20. | ||||||||||||||||||||||||||
Dragon Res-30 | -20 | Dragon res values decrease by 30. | ||||||||||||||||||||||||||
Abnormal Status Skills | ||||||||||||||||||||||||||||
Poison | ○ | Negate Poison | 20 | Immunity to Poison. | ||||||||||||||||||||||||
Poison Halved | 10 | Poison duration is halved. | ||||||||||||||||||||||||||
Double Poison | -10 | Poison duration is doubled. | ||||||||||||||||||||||||||
Para | ○ | Negate Para | 20 | Immunity to Paralysis. | ||||||||||||||||||||||||
Para Halved | 10 | Paralysis duration is halved. | ||||||||||||||||||||||||||
Para Doubled | -10 | Paralysis duration is doubled. | ||||||||||||||||||||||||||
Sleep | ○ | Negate Sleep | 20 | Immunity to Sleep. | ||||||||||||||||||||||||
Sleep Halved | 10 | Sleep duration is halved. | ||||||||||||||||||||||||||
Sleep Doubled | -10 | Sleep duration is doubled. | ||||||||||||||||||||||||||
Status Res | ○ | S. Immunity (Myriad) | 30 | Grants immunity to Poison, Paralysis, Sleep, Stench, Snowman, Chat Disabled, Defense Down, Drunk, Magnetism, Crystallization and Blast. | ||||||||||||||||||||||||
Status Immunity | 20 | Grants immunity to Poison,Paralysis and Sleep. | ||||||||||||||||||||||||||
Status Halved | 10 | Halves Poison, Paralysis and Sleep duration. | ||||||||||||||||||||||||||
Status Doubled | -10 | Doubles Poison, Paralysis and Sleep duration. | ||||||||||||||||||||||||||
Stun | ○ | Negate Stun | 20 | Immunity to Stun. | ||||||||||||||||||||||||
Stun Halved | 10 | Stun duration is halved. | ||||||||||||||||||||||||||
Stun Doubled | -10 | Stun duration is doubled. | ||||||||||||||||||||||||||
Deoderant | × | Deoderant | 10 | Prevents Stench | ||||||||||||||||||||||||
Snowball Res | × | Snowball Res | 10 | Grants immunity to Snowman. | ||||||||||||||||||||||||
Vocal Chords | ○ | Vocal Chord Immunity | 15 | Grants immunity to Chat Disable and Fatigue. Exclusive to Chameleos. | ||||||||||||||||||||||||
Vocal Chord Halved | 10 | Halves Chat Disable and Fatigue duration. | ||||||||||||||||||||||||||
Def Lock | × | Def Lock | 10 | Grants immunity to Defense Down. | ||||||||||||||||||||||||
Sobriety | × | Heavy Drinker | 10 | Grants immunity to Drunk status. | ||||||||||||||||||||||||
Drunkard | -10 | Doubles Drunk duration | ||||||||||||||||||||||||||
Blast Resistance | × | Blast Resistance | 10 | Grants immunity to Blast blight. | ||||||||||||||||||||||||
Magnetic Res | × | Magnetic Res | 10 | Grants immunity to Magnetism. | ||||||||||||||||||||||||
Magnet Vulnerability | -10 | Doubles Magnetism duration | ||||||||||||||||||||||||||
Crystal Res | × | Crystal Res | 10 | Grants immunity to Crystallization. | ||||||||||||||||||||||||
Crystal Vulnerability | -10 | It takes longer to recover from crystal state. Also, crystals are more likely to explode. | ||||||||||||||||||||||||||
Freeze Res | × | Freeze Resistance | 10 | Grants immunity to Freezing (Toa Tesukatora). | ||||||||||||||||||||||||
Other Protection Skills | ||||||||||||||||||||||||||||
Three Worlds | × | Unaffected+3 | 20 | Super High-Grade Earplugs, Violent Wind Breaker and Quake Res+2. | ||||||||||||||||||||||||
Unaffected+2 | 15 | High-Grade Earplugs, Dragon Wind Breaker and Quake Res+1. | ||||||||||||||||||||||||||
Unaffected+1 | 10 | Earplugs, Wind Resistance (Large) and Quake Res+1. | ||||||||||||||||||||||||||
Hearing Res | ○ | Super HG Earplugs | 25 | Protects against all Monster roars. | ||||||||||||||||||||||||
High-Grade Earplugs | 15 | Protects against second tier monster roars. | ||||||||||||||||||||||||||
Earplugs | 10 | Protects against first tier monster roars. Lowers the length of the flinching duration for second tier roars that aren't blocked. | ||||||||||||||||||||||||||
Wind Pressure | ○ | Violent Wind Breaker | 30 | Protects against Violent Wind. | ||||||||||||||||||||||||
Dragon Wind Breaker | 20 | Protects against Dragon Wind. | ||||||||||||||||||||||||||
Wind Res (Large) | 15 | Protects against Large Wind. | ||||||||||||||||||||||||||
Wind Res (Small) | 10 | Protects against Small Wind. | ||||||||||||||||||||||||||
Quake Res | ○ | Quake Res+2 | 25 | Protects against large quakes. | ||||||||||||||||||||||||
Quake Res+1 | 15 | Protects against small quakes. | ||||||||||||||||||||||||||
Evasion | ○ | Invincible time is usually 6/30 seconds. | ||||||||||||||||||||||||||
Evasion+2 | 20 | Evasion invulnerability is increased to 12/30 seconds. | ||||||||||||||||||||||||||
Evasion+1 | 10 | Evasion invulnerability is increased to 10/30 seconds. | ||||||||||||||||||||||||||
Evade Distance | × | Evade Distance Up | 20 | Extends movement distance for evasion and steps. | ||||||||||||||||||||||||
Evasion Boost | × | Evasion Boost | 15 | Grants the effects of Evasion+2 and Evade Distance Up. | ||||||||||||||||||||||||
Heat Res | ○ | Normally, the health gauge will decrease every 2 seconds in the volcano and every 3 seconds in the desert. | ||||||||||||||||||||||||||
Summer Person | 25 | Heat Cancel and Damage Recovery Speed+1 in Hot areas. | ||||||||||||||||||||||||||
Heat Cancel | 15 | Grants immunity to heat (Health loss in Hot areas). | ||||||||||||||||||||||||||
Heat Halved | 10 | The speed at which Health is lost in Hot areas is halved. | ||||||||||||||||||||||||||
Heat Surge (Small) | -10 | Health loss is increased to 1 unit per 1.3 seconds in the Volcano and 1 unit per 2 seconds in the Desert. | ||||||||||||||||||||||||||
Heat Surge (Large) | -20 | Health loss is increased to 1 unit per 1 second in the Volcano and 1 unit per 1.5 seconds in the Desert. | ||||||||||||||||||||||||||
Cold Res | ○ | Stamina usually decreases every 6 minutes. | ||||||||||||||||||||||||||
Winter General | 25 | Cold Cancel, Frost bite Immunity and Marathon Runner effect while in cold areas. | ||||||||||||||||||||||||||
Cold Cancel | 15 | Grants immunity to cold (faster stamina loss). | ||||||||||||||||||||||||||
Cold Halved | 10 | The speed at which stamina is lost (hunger) in Cold areas is halved. | ||||||||||||||||||||||||||
Cold Surge (Small) | -10 | The speed at which stamina is lost in Cold areas is increased x1.5. | ||||||||||||||||||||||||||
Cold Surge (Large) | -20 | The speed at which stamina is lost in Cold areas is increased x2. | ||||||||||||||||||||||||||
Light Tread | × | Light Tread | 10 | Immunity to monster's Pitfall Traps. | ||||||||||||||||||||||||
Anti-Theft | × | Anti-Theft | 10 | Prevents items being stolen. | ||||||||||||||||||||||||
Terrain | ○ | Normally you take a certain amount of damage every 8/30 seconds. | ||||||||||||||||||||||||||
Hazard Res (Large) | 15 | Health Loss from Terrain Damage (Lava) and Heat Auras is reduced to 1/3 speed. | ||||||||||||||||||||||||||
Hazard Res (Small) | 10 | Health Loss from Terrain Damage (Lava) and Heat Auras is reduced to 2/3 speed. | ||||||||||||||||||||||||||
Hazard Prone (Small) | -10 | Health Loss from Terrain Damage (Lava) and Heat Auras is increased to x1.5 speed. | ||||||||||||||||||||||||||
Hazard Prone (Large) | -15 | Health Loss from Terrain Damage (Lava) and Heat Auras is increased to x2 speed. | ||||||||||||||||||||||||||
Protection | ○ | Goddess' Embrace | 20 | 1/4 chance to receive 0 damage from any attack. | ||||||||||||||||||||||||
Divine Protection | 10 | 1/8 chance to receive 0 damage from any attack. | ||||||||||||||||||||||||||
Demonic Protection | -10 | 1/16 chance to die instantly from any attack. | ||||||||||||||||||||||||||
Death God's Embrace | -20 | 1/8 chance to die instantly from any attack. | ||||||||||||||||||||||||||
Passive | × | Passive | 10 | Invincibility time after getting up from an attack is lengthened 3x. | ||||||||||||||||||||||||
Breakout | × | Breakout | 10 | Panic run speed is increased when below 20% health. | ||||||||||||||||||||||||
Guts | ○ | True Guts | 30 | When Health and Stamina are 50 or higher, an otherwise lethal attack will be survived with 1 Health Point left. | ||||||||||||||||||||||||
Great Guts | 20 | When Health is 70 or higher and Stamina is 50 or higher, an otherwise lethal attack will be survived with 1 Health Point left. | ||||||||||||||||||||||||||
Guts | 10 | When Health is 90 or higher and Stamina is 50 or higher, an otherwise lethal attack will be survived with 1 Health Point left. | ||||||||||||||||||||||||||
Absolute Defense | × | Absolute Defense | 20 | Adds a shield aura that completely negates hits, including all damage and status effects that the hit would cause. Shield vanishes for a set duration after each hit blocked, with the duration before recharging taking longer with each hit taken. Reduces physical damage to around 0.8x while the shield is down | ||||||||||||||||||||||||
Item/Combo Skills | ||||||||||||||||||||||||||||
Combo Expert | × | Combo Expert+3 | 20 | Combo Rate +30% and the effects of Bullet Combination Expert and Health Recovery Items Improved. | ||||||||||||||||||||||||
Combo Expert+2 | 15 | Combo Rate +20% and the effect of Bullet Combination Expert. | ||||||||||||||||||||||||||
Combo Expert+1 | 10 | Combo Rate +10% and the effect of Bullet Combination Expert. | ||||||||||||||||||||||||||
Combo Expert-1 | -10 | Combo Rate -5%. | ||||||||||||||||||||||||||
Wide-Area | ○ | Effective when using Herbs, healing Potions, Antidotes, Power Seeds, Armor Seeds, Flinch-Free Fruit. | ||||||||||||||||||||||||||
Wide-Area+3 | 30 | Mega Potions, Blight Cure Fruits, Zenith Espinas Antitoxin and Crimson Raviente Blood affect allies in the same area as well as the items covered in Wide-Area+2. | ||||||||||||||||||||||||||
Wide-Area+2 | 20 | Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed and Power Seed affects allies in the same area. | ||||||||||||||||||||||||||
Wide-Area+1 | 10 | Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed and Power Seed affects allies in the same area with 50% effectiveness. | ||||||||||||||||||||||||||
Wide-Area-1 | -10 | The Player cannot be healed through Wide-Range Recovery. | ||||||||||||||||||||||||||
Everlasting | × | Item Duration Up | 10 | Item effect duration is increased to x1.5. | ||||||||||||||||||||||||
Item Duration Down | -10 | Item effect duration is decreased x0.67. | ||||||||||||||||||||||||||
Whim | ○ | Probability of item breaking Old Pickaxe: 1/3, Iron Pickaxe: 1/10, Mega Pickaxe: 1/15, Pickaxe G: 1/17 Old Bugnet: 1/3, Bugnet:1/10, Mega Bugnet: 1/15, Bugnet G: 1/17 Health Flute: 1/12, Antidote Flute: 1/12, Demon Flute: 1/8, Armour Flute: 1/8, Flute: 1/5 Shot Flute: 1/16, Assault Flute: 1/16, Tail Flute: 1/12, Deadly Flute: 1/8 Special Flute: 1/16, Rage Flute: 1/16, Wrath Flute: 1/8 | ||||||||||||||||||||||||||
Divine Whim | 15 | Decreases chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 50%. | ||||||||||||||||||||||||||
Spirit's Whim | 10 | Decreases chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 25%. | ||||||||||||||||||||||||||
Spectre's Whim | -10 | Increases chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 25%. | ||||||||||||||||||||||||||
Devil's Whim | -15 | Increases chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 50%. | ||||||||||||||||||||||||||
Hunter | × | Hunter Valhalla | 20 | Always shows the map and any large monsters location. Easier to fish and BBQ meat. | ||||||||||||||||||||||||
Hunter Life | 10 | Always shows the map. Easier to fish and BBQ meat. | ||||||||||||||||||||||||||
Strong Arm | ○ | Strong Arm+2 | 20 | Thrown items do x1.3 damage. | ||||||||||||||||||||||||
Strong Arm+1 | 10 | Thrown items do x1.1 damage. | ||||||||||||||||||||||||||
Throwing | × | Throwing Distance Up | 10 | Throwing Distance of Throwing Items is increased and the probability of losing Boomerangs is decreased to 1/8. | ||||||||||||||||||||||||
Cooking | ○ | BBQ Master | 15 | Fish and Meat remain Brown (ready) for much longer. | ||||||||||||||||||||||||
BBQ Expert | 10 | Fish and Meat remain Brown (ready) longer. | ||||||||||||||||||||||||||
False BBQ Expert | -10 | Fish and Meat remain Brown (ready) for half the time of the usual. | ||||||||||||||||||||||||||
Fishing | × | Fishing Expert | 10 | Fish always bite on their first attempt. | ||||||||||||||||||||||||
Combining | ○ | Combining+30% | 20 | Combo Rate +30% | ||||||||||||||||||||||||
Combination+15% | 15 | Combo Rate +15% | ||||||||||||||||||||||||||
Combination+10% | 10 | Combo Rate +10% | ||||||||||||||||||||||||||
Combination-5% | -10 | Combo Rate -5% | ||||||||||||||||||||||||||
Alchemy | × | Alchemy | 10 | Grants Alchemy Combinations (alternative item combinations). | ||||||||||||||||||||||||
Encourage | × | Encourage+2 | 20 | Horn Maestro. Party wide Evasion+2 and Stun Negate. | ||||||||||||||||||||||||
Encourage+1 | 10 | Horn Maestro. Party wide Evasion+1 and Stun Halved. | ||||||||||||||||||||||||||
Flute Expert | × | Flute Expert | 10 | 50% less chance of horns breaking. All horn duration 1.5x (including Hunting Horn songs). | ||||||||||||||||||||||||
Speed Setup | ○ | Trap Master | 20 | Trap Setup Speed is lowered to x0.66. 100% combine rate for traps, Mocha Pots and Trap-related items. | ||||||||||||||||||||||||
Trap Expert | 10 | Trap Setup Speed is lowered to x0.8. 100% combine rate for traps, Mocha Pots and Trap-related items. | ||||||||||||||||||||||||||
Iron Arm | × | Iron Arm+2 | 20 | Throwing Distance Up, Strong Arm+2, Throwing Knives+2. Increases blocking duration on Great Sword Guard Slash (Heaven and Storm Styles) Lance Shield Rush (Storm and Extreme Styles), and Tonfa's Standard 1, Standard 3, Standard 4, Aerial 1-3, Continuous Thrust 2 and Dash Tonfa Rotatation. | ||||||||||||||||||||||||
Iron Arm+1 | 10 | Throwing Distance Up, Strong Arm+1, Throwing Knives+1. Increases blocking frames duration on Great Sword Guard Slash (Heaven and Storm Styles) Lance Shield Rush (Storm and Extreme Styles), and Tonfa's Standard 1, Standard 3, Standard 4, Aerial 1-3, Continuous Thrust 2 and Dash Tonfa Rotatation. | ||||||||||||||||||||||||||
Knife Throwing | ○ | Throwing Knives+2 | 20 | Throw 5 Knives at once instead of 1. Only consumes 1. | ||||||||||||||||||||||||
Throwing Knives+1 | 10 | Throw 3 Knives at once instead of 1. Only consumes 1. | ||||||||||||||||||||||||||
Map/Detection Skills | ||||||||||||||||||||||||||||
Map | × | Map | 10 | Always display the map. | ||||||||||||||||||||||||
Psychic | ○ | Autotracker | 15 | Monster locations and detailed icon are always shown on the map. | ||||||||||||||||||||||||
Detect | 10 | Marked monsters are shown as a detailed icon rather than a round dot on the map. | ||||||||||||||||||||||||||
Stealth | × | Sneak | 10 | Monsters are less likely to target you. | ||||||||||||||||||||||||
Taunt | -10 | Monsters are more likely to target you. | ||||||||||||||||||||||||||
Incitement | × | Incitement | 10 | Attacking a monster will force its attention towards you rather than your fellow Hunters. Damage received from the monster will also be reduced during this time. The yellow eye icon indicating you were spotted will turn Red when the skill is in effect. Going outside of the monster's range for too long will undo the effect prematurely, the skill has a 30 second cooldown before it can be activated again. While being targeted you gain +40 True Raw. | ||||||||||||||||||||||||
Gathering/Transport Skills | ||||||||||||||||||||||||||||
Backpacking | × | Pro Transporter | 10 | Increases speed when carrying heavy items such as eggs, powderstone, soothstone, etc. Also be able to fall slightly higher altitudes without dropping the item. | ||||||||||||||||||||||||
Gathering Speed | × | High Speed Gathering | 10 | Increases gathering speed. | ||||||||||||||||||||||||
Gathering | ○ | Normally, the probability of gathering after the second time is 27/32 | ||||||||||||||||||||||||||
Gathering+2 | 15 | Increases the chance of collecting and excavating from the second time onwards to 31/32. | ||||||||||||||||||||||||||
Gathering+1 | 10 | Increases the chance of collecting and excavating from the second time onwards to 29/32. | ||||||||||||||||||||||||||
Gathering-1 | -10 | Increases the chance of collecting and excavating from the second time onwards to 23/32. | ||||||||||||||||||||||||||
Gathering-2 | -15 | Increases the chance of collecting and excavating from the second time onwards to 19/32. | ||||||||||||||||||||||||||
Carving | × | Carving Expert | 15 | Number of carves increased by 1. | ||||||||||||||||||||||||
Mindfulness | ○ | Imperturbable | 15 | While using an item or gathering, the Hunter can't be interrupted by any attack. | ||||||||||||||||||||||||
Fully Prepared | 10 | While using an item or gathering, the Hunter can't be interrupted by other hunters or small monsters. | ||||||||||||||||||||||||||
Negligence | -10 | Damage taken from monsters is increased when taking a hit while using an item or gathering. | ||||||||||||||||||||||||||
Reward Skills | ||||||||||||||||||||||||||||
Fate | ○ | Usually, the probability of increasing the number of slots is 22/32. | ||||||||||||||||||||||||||
Great Luck | 20 | Greatly increases chance for standard quest rewards. 29/32. | ||||||||||||||||||||||||||
Good Luck | 10 | Increases chance for standard quest rewards 26/32. | ||||||||||||||||||||||||||
Bad Luck | -10 | Decreases chance for standard quest rewards 16/32. | ||||||||||||||||||||||||||
Horrible Luck | -20 | Greatly Decreases chance for standard quest rewards. 8/32. | ||||||||||||||||||||||||||
Monster | × | Come on Big Guy! | 10 | Increases the chances of larger boss monster spawns? | ||||||||||||||||||||||||
Pressure | ○ | Pressure (Large) | 20 | Monster Bounty randomly increases by 30, 50, 75, 100 or 150%. | ||||||||||||||||||||||||
Pressure (Small) | 10 | Monster Bounty increases by 30%. | ||||||||||||||||||||||||||
Other Skills | ||||||||||||||||||||||||||||
Breeder | × | Breeder | 10 | Poogie item drops atthe Pugi Farm become more common. Halks also drop items more often. | ||||||||||||||||||||||||
Bond | × | Bond | 10 | When another Hunter of the opposite gender is present in a quest: Male Player: Attack +5. Female Player: Defense +40. | ||||||||||||||||||||||||
Inspiration | × | Inspiration | 10 | Various effects are triggered at random when starting a quest
| ||||||||||||||||||||||||
Relief | × | Relief | 10 | Rastas, Fostas, Partners and Halks recover 50% faster after disappearing. Legendary Rastas do not leave and thus are not affected. | ||||||||||||||||||||||||
Capture Proficiency | ○ | Capture Guru | 20 | Monsters will blink on the map when they can be captured. | ||||||||||||||||||||||||
Capture Proficiency | 10 | Chance of a captured Monster becoming a pet increases by 30%. | ||||||||||||||||||||||||||
Caring | × | Caring+3 | 45 | All Quests: Human Players cannot be interrupted by your attacks nor can they interrupt you. All Quests: NPCs cannot be interrupted by Human Players and will roll when hit instead. | ||||||||||||||||||||||||
Caring+2 | 25 | Non-G Rank Quests: Human Players cannot be interrupted by your attacks nor can they interrupt you. All Quests: NPCs cannot be interrupted by Human Players and will roll when hitinstead. | ||||||||||||||||||||||||||
Caring+1 | 10 | All Quests: NPCs cannot be interrupted by Human Players and will roll when hit instead. | ||||||||||||||||||||||||||
Movement Speed | × | Movement Speed Up+2 | 20 | Movement speed with weapon sheathed is increased slightly further. | ||||||||||||||||||||||||
Movement Speed Up+1 | 10 | Movement speed with weapon sheathed is increased slightly. | ||||||||||||||||||||||||||
Reinforcement | × | Red Soul | 10 | Own Attack +15. Hitting another player will increase their Attack +30. ※ Hitting a player who is under the effect of Blue Soul. ※ When hit by a player who has the Blue Soul skill you will be able to KO monsters with any weapon when hitting their head and your own Attack rises by +30. All effects last 2 minutes. ※ Attack is a final addition that is always the stated value and completely unaffected by other skills and multipliers. | ||||||||||||||||||||||||
Blue Soul | -10 | Own Defense +50. Hitting another player will increase their Defense +100. ※ Hitting a player who is under the effect of Blue Soul while he/she is under any status ailment in the game will dispel the effect. ※ When hit by a player who has the Red Soul skill active will increase own Defense by +100 and grant Goddess' Embrace effect. All effects last 2 minutes. | ||||||||||||||||||||||||||
Assistance | × | Assistance | 10 | The player's arm will glow red and grants +20 Attack, +50 Defense, Damage Recovery Speed+2, Status Immunity and Peerless to nearby Hunters. Effective radius is 3 rolls or 2 with Evade Distance Up. Affected players have their arms glow yellow. ※ The player with the skill does get +20 Attack and +50 Defense but does not benefit from Peerless, Status Immunity or Damage Recovery Speed. ※ The skills overwrite lower tier versions if any affected hunters have them. For example a hunter with Status Halved would gain Status Immunity within radius while a hunter with Status Immunity (Myriad) would retain their version of the skill. ※ Attack is a final addition thatis always the stated value and completely unaffected by other skills and multipliers. | ||||||||||||||||||||||||
Grace | × | Grace+3 | 30 | When there are only 3 or fewer active skills: Attack Up (Absolute), Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling will be active. | ||||||||||||||||||||||||
Grace+2 | 20 | When there are only 2 or fewer active skills: Attack Up (Absolute), Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling will be active. | ||||||||||||||||||||||||||
Grace+1 | 10 | When there is only 1 active skill: Attack Up (Absolute), Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling will be active. | ||||||||||||||||||||||||||
Compensation | × | Compensation | 10 | Death God's Embrace, Sharpness+1, Attack Up (Absolute), Evasion+2 and Critical Eye +4. | ||||||||||||||||||||||||
Dark Pulse | × | Dark Finale | 20 | Upon health dropping to 0, you will rise again, gaining full Health and Stamina bars and Heavy Buffs but will also start constantly losing health at a steady rate. Health loss cannot be halted by any methods and you will cart after exactly one minute has passed. Although the health degeneration cannot be stopped by any standard method, completing a quest will disable health loss meaning any final carts will not occur. In your risen form you are buffed with the following skills: Adrenaline+2, Starving Wolf+2, Defense+120, Sharpening Artisan, Super HG Earplugs, Violent Wind Breaker, Quake Res+2, Heat Cancel and Cold Cancel. Alongside these skills you will gain a Super Armour effect that grants immunity to all forms of knock back. | ||||||||||||||||||||||||
Blazing Grace | × | Blazing Majesty+2 | 15 | Adrenaline+2, Red Soul, Bombardier, Fire Res+30, Artillery God, Summer Person, Terrain Damage Decreased (Large) Fire Attack Up (Large), Flame Sword+3 and Bomb Sword+3 combined into 1 skill. | ||||||||||||||||||||||||
Blazing Majesty+1 | 10 | Adrenaline+1, Red Soul, Bombardier, Fire Res+20, Artillery Expert, Heat Cancel, Terrain Damage Decreased (Small) Fire Attack Up (Small), Flame Sword+2 and Bomb Sword+2 combined into 1 skill. | ||||||||||||||||||||||||||
Drawing Arts | × | Drawing Arts+2 | 20 | While weapon unsheathed: Peerless, Evasion+2, Weapon Handling While weapon is sheathed: Damage Recovery Speed+2, Quick Stamina Recovery (Large) | ||||||||||||||||||||||||
Drawing Arts+1 | 10 | While weapon unsheathed: Marathon Runner, Evasion+1, Weapon Handling While weapon is sheathed: Damage Recovery Speed+1, Quick Stamina Recovery (Small) | ||||||||||||||||||||||||||
Ice Age | × | Ice Age | 10 | Upon attacking a monster the hunter is surrounded by an icy aura. This aura deals damage to all monsters in its area and grants a number of different skills.This aura has three stages and will progress with more hits. The aura also grants Stamina Recovery Up and Sharp Sword to all hunters affected by the aura and the one with the skill also gets Winter General. Damage is dealt once every second fixed rather than over time. |