Skill Descriptions
(○ = Affected by Goushou Armor buffs)
Health and Stamina
HealthHealth+5040Maximum Health +50
Health+4030Maximum Health +40
Health+3020Maximum Health +30
Health+2015Maximum Health +20
Health+1010Maximum Health +10
Health-10-10Maximum Health -10
Health-20-15Maximum Health -20
Health-30-20Maximum Health -30
Recovery SpeedRecovery Speed+2204x Health Recovery Speed
Recovery Speed+1103x Health Recovery Speed
Recovery Speed-1-103x Slower Health Recovery Speed
Recovery Speed-2-204x Slower Health Recovery Speed
HungerHunger Negated15Stamina bar length does not decrease in length over time.
Hunger Halved10Stamina bar length decreases at 0.5x the speed over time.
Hunger Up (Sm)-10Stamina bar length decreases at 1.5x the speed over time.
Hunger Up (Lg)-15Stamina bar length decreases at 2.0x the speed over time.
Recovery×Recovery Items Up10Recovery item effect boosted 1.25x.
Recovery Items Down-10Recovery item effect lowered to 0.75x.
Vampirism×Vampirism+220When attacking a monster, there is an 80% chance that your Health will recover.
Vampirism+110When attacking a monster, there is a 60% chance that your Health will recover.
Herbal Science×Medical Sage10Instant recovery of any Red HP when using any healing item.
Additional effects if multiple party members have the skill:
2 Players: recovery items apply to the entire party.
3 Players: recovery items apply to the entire party, +20 extra HP Recovery.
4 Players: recovery items apply to the entire party, +50 extra HP Recovery.
※ Stacks with Recovery skill, only pure recovery items are party wide (e.g. Max Potions yes, Ancient Potions no).
Stamina RecoveryStamina Recovery Up (Large)20Doubles stamina recovery speed over time.
Stamina Rec (Small)10Stamina recovery speed increases by 1.5 times over time.
Stamina Rec Down-10Halves stamina recovery speed over time.
Stamina
Stamina values usually decrease by 15 units.
Peerless20Stamina decrease rate is halved (decrease is reduced to 8 units).
In addition, the reduction of stamina when evading or guarding is reduced to 50%.
Marathon Runner10Stamina decrease rate is halved (decrease is reduced to 8 units).
In addition, the reduction of stamina when evading or guarding is reduced to 75%.
Short Sprinter-10Stamina depletion speed is increased by 1.2 times (up to 18 units).
Eating×Speed Eating10Increases the speed of eating consumables such as meat and healing potions.
Slow Eating-10Reduces the speed of eating consumables such as meat and healing potions.
Gluttony×Scavenger15Using consumables restores 25 maximum stamina.
Gourmand10Stamina recovery when eating meat is increased by 25.
Attack Skills
Strong Attack×Strong Attack+650Increases attack power by 200, does not overlap with skills that increase attack power.
Strong Attack+540Increases attack power by 150, does not overlap with skills that increase attack power.
Strong Attack+430Increases attack power by 80, does not overlap with skills that increase attack power.
Strong Attack+320Increases attack power by 50, does not overlap with skills that increase attack power.
Strong Attack+215Increases attack power by 35, does not overlap with skills that increase attack power.
Strong Attack+110Increases attack power by 20, does not overlap with skills that increase attack power.
AttackAttack Up (Absolute)80Attack power increases by 50.
Attack Up (Very Large)50Attack power increases by 30.
Attack Up (Large)25Attack power increases by 20.
Attack Up (Medium)15Attack power increases by 10.
Attack Up (Small)10Attack power increases by 5.
Lone Wolf×Lone Wolf10Increases attack power by 100 when there are no Hunters or Rastas in the same area.
Halks are allowed.
Adrenaline×
Normally, at 40 HP, attack power remains unchanged, but defense increases by 60.
Adrenaline+215

20
Attack power increases by 1.5 times (1.3 times for Bowgun) when HP reaches 40.
Defense increased to 90.
Adrenaline+110
21
When HP reaches 40, defense increased to 90.
Worry-15
30
When HP reaches 40, attack power is reduced by 0.7 times. Defense increase is reduced to 42.
Issen×Issen+330Increases crit rate by 20% and changes critical multiplier to 1.50 (from 1.25).
Issen+220Increases crit rate by 10% and changes critical multiplier to 1.40 (from 1.25).
Issen+110Increases crit rate by 5% and changes critical multiplier to 1.35 (from 1.25).
ExpertCritical Eye+550Affinity +50%
Critical Eye+435Affinity +40%
Critical Eye+320Affinity +30%
Critical Eye+215Affinity +20%
Critical Eye+110Affinity +10%
Skilled×Skilled15Grants the effects of Speed Eater, Movement Speed+2, True Guts and Weapon Handling.
Trained×Trained+215Grants Focus+2 and Kickboxing King. Stops hits interacting with players and AI.
Trained+110Grants Focus+1 and Martial Arts. Stops hits interacting with players and AI.
Abnormality×Abnormality15Grants Status Attack Up, Status Pursuit and Drug Knowledge.
Crit Conversion×Crit Conversion10Affinity increases by 30%.
When Affinity Rate is 101% or higher, attack power increases by √(Excess Affinity) x 7.
Exploit Weakness×Exploit Weakness20When attacking a part with a value of 35 or higher, +5 to the value of the target part. Attribute damage remains the same.
Reduce Weakness-10When attacking a part with a value of 35 or higher, -5 to the value of the target part. Attribute damage remains the same.
Stylish Assault×Stylish Assault15Evading through attacks increases attack by +100 true raw for a time period that varies based on weapon class.
SnS, DS, Tonfa: 14 Seconds, Heavy Bowgun: 24 Seconds
All Others: 19 Seconds
Dissolver×Elemental Exploit15Increases monsters' hitzones elemental effectiveness values by a value that varies based on weapon class when they are 20 or higher.
SnS, GS, LS, Hammer, Hunting Horn, Lance, Switch Axe F, Magnet Spike: +15
Dual Swords, Gunlance, Light Bowgun:+10
Tonfas, Heavy Bowgun, Bow:+5
Elemental Diffusion-10Decreases monsters' hitzones elemental effectiveness values -5 when they are 20 or higher.
Status Assault×Status Pursuit10Inflicts additional damage with status attacks on monsters suffering status ailments. ※ However, there is no effect on Raviente.
Drug Knowledge×Drug Knowledge10The attack power of weapons with status attributes is increased by 1/4 of the abnormal status value, and status damage is dealt on every hit.
(※ Status value on weapon is set to 0.38x with 25% of the true base status).
Status Attack×Status Attack Up10Poison, Paralysis and Sleep multiplied by 1.125x.
Bomb Boost×Bomber10Bomb Strength 1.5x, Bombs Combination Rate 100%, Blast Element Damage increased.
GunneryArtillery God35Ballista: Damage x1.3
Gunlance: Shelling Raw Attribute x1.3, Wyvern Fire Raw Attribute x1.4
Bowguns: Crag/Clust S Raw Attribute x1.5, HBG Fire Beam damage x1.3
Tonfa: Ryuuki Detonation damage x1.6
Artillery Expert20Ballista: Damage x1.2
Gunlance: Shelling Raw Attribute x1.2, Wyvern Fire Raw Attribute x1.3
Bowguns: Crag/Clust S Raw Attribute x1.5, HBG Fire Beam damage x1.2
Tonfa: Ryuuki Detonation damage x1.4
Gunnery10Ballista: Damage x1.1
Gunlance: Shelling Raw Attribute x1.1, Wyvern Fire Raw Attribute x1.2
Bowguns: Crag/Clust S Raw Attribute x1.5, HBG Fire Beam damage x1.1
Tonfa: Ryuuki Detonation damage x1.25
Fire AttackFire Attack (Large)20Fire Attack 1.2x
Fire Attack (Small)10Fire Attack 1.1x
Water AttackWater Attack (Large)20Water Attack 1.2x
Water Attack (Small)10Water Attack 1.1x
Thunder AttackThunder Attack (Large)20Thunder Attack 1.2x
Thunder Attack (Small)10Thunder Attack 1.1x
Ice AttackIce Attack (Large)20Ice Attack 1.2x
Ice Attack (Small)10Ice Attack 1.1x
Dragon AttackDragon Attack (Large)20Dragon Attack 1.2x
Dragon Attack (Small)10Dragon Attack 1.1x
Elemental Attack×Elemental Attack Up10All Elements 1.1x
Elemental Attack Down-10All Elements 0.9x
Martial ArtsKickboxing King20Kick deals 15 damage and becomes a roundhouse kick while
standing or a drop kick while moving. Tonfa kick attacks deal higher damage as well as adding more air time to all aerial attacks.
Martial Arts10Kick deals 15 damage. Tonfa kick attacks deal slightly higher damage.
Survivor×Tenacity20Each time the number of remaining revivals in the quest decreases:
1st time: Attack power +15, Defense +100
2nd time: Attack power +20, Defense +150
※ Does not work in Great Slaying and Caravan Quests.
Fortify10Each time the number of remaining revivals in the quest decreases:
1st time: Attack power +5, Defense +50
2nd time: Attack power +10, Defense +100
※ Does not work in Great Slaying and Caravan Quests.
Rage×Buchigiri20True Guts and Adrenaline+2
Wrath Awoken15True Guts and Adrenaline+1
Fasting×Starving Wolf+220Increases affinity by 50%, grants evade+2, and critical hit modifier to 1.35x when hungry
(Active at 25 Stamina *minimum bar*)
Starving Wolf+110Increases affinity by 50%, grants evade+1
Priority is given to higher skills (Active at 25 Stamina *minimum bar*)
FocusFocus+2200.8x Charge attack duration for GS,Hammer,Long Sword,HBG,Lance,Tonfa and Switch Axe F where appropriate.
1.2x fill rate for gauges (LS Spirit, SwAxe Sword and Tonfa)
HBG heat beam meter filled an extra 2 units per shot (no effect for bows).
Focus+1100.9x Charge attack duration for GS,Hammer,Long Sword,HBG,Lance,Tonfa and Switch Axe F where appropriate.
1.1x fill rate for gauges (LS Spirit, SwAxe Sword and Tonfa)
HBG heat beam meter filled an extra 1 unit per shot (no effect for bows).
Distraction-101.2x Charge attack duration for GS,Hammer,Long Sword,HBG,Lance,Tonfa and Switch Axe F where appropriate.
0.8x fill rate for gauges (LS Spirit, SwAxe Sword and Tonfa)
HBG heat beam meter loses 1 unit per shot (no effect for bows).
Charge Attack Up×Charge Attack Up+220Greatsword, long sword, hammer, lance, and tonfa damage and attribute values are further increased when charging attacks.
Can be used in combination with Focus.
Charge Attack Up+110Greatsword, long sword, hammer, lance, and tonfa damage and attribute values are increased when charging attacks.
Can be used in combination with Focus.
Weapon Handling×Weapon Handling10Weapon draw/sheath speed increased by 20%. Does not stack with Master Seal or G Finesse weapon effects.
Shiriagari×Shiriagari15Attack power (multiplier) increases according to the elapsed time of the quest.
1 min +20, 3 min +50, 5 min +80, 10 min +130, 15 min +180, 20 min +200
Adaptation×Adaptation+220When HP is over 100, other attack systems are added based on hitbox values using the multipliers 0.81x for melee and 0.72x for range.
Type of damage changes to the type with the best result. (ex. Hammers can cut tails if hitbox values for cutting are higher on tail)
Adaptation+110When HP is over 100, other attack systems are added based on hitbox values using the multipliers 0.72x for melee and 0.64x for range.
Type of damage changes to the type with the best result. (ex. Hammers can cut tails if hitbox values for cutting are higher on tail)
Combat Supremacy×Combat Supremacy10Attack increases by 1.2 times while weapon is unsheathed. However, stamina will always decrease while the effect is active.
※ Even if the stamina runs out, the effect will continue as long as the sword is not sheathed.
※ Effect is nullified if Rasta is activated.
Vigorous×Vigorous10When HP is 100 or more, attack power increases by 1.15x.
Lavish Attack×Consumption Slayer10Attack+100 at the cost of additional sharpness loss per hit with Blademaster weapons.
Additional 0.2x multiplier on coatings at the cost of double consumption per shot. (no effect on bowguns)
Obscurity×Obscurity10Your attack will increase by a set value every time you block an attack, up to 10x. Values differ per weapon.
SnS, Lance, Gunlance,Tonfa: 1-5 Blocked Attacks +40, 6-10 Blocked Attacks +20, Max Buff +300.
Switch Axe F, GS, Magnet Spike: 1-5 Blocked Attacks +30, 6-10 Blocked Attacks +15, Max Buff +225
Long Sword: 1-5 Blocked Attacks +20, 6-10 Blocked Attacks +10, Max Buff +150
Rush×Rush10Successful attacks and guard actions gradually increase an invisible meter that has two stages.
Stage one: Purple flash and +50 attack, Stage two: repeate flash and +130 attack. running with weapons now also costs 0 stamina.
The effect is completely reset when you use any items or sheathe your weapon.
Ceaseless×Ceaseless10Increases affinity and critical multiplier as you land attacks.
Disaopears if you stop attacking for a number of seconds.
Reflect and Stylish Up count towards hit totals but Fencing+2 does not.
Point Breakthrough×Point Breakthrough10Increases the Raw Weakness Value of a part that has been hit repeatedly by +5.
The effect has a time limit and is only applied to a single part at a time.
Furious×Furious10Increase attack, affinity, elemental and status across 3 stages as you perform attacks, evasions or guards.
Thunder Clad×Thunder Clad10Gauge is accumulated by evading, attacking, and moving.
When the gauge reaches its maximum, Status Negate, Movement Speed Up+2, Weapon Handling, and Evasion will be activated
However, if a skill of the same system is activated, the skill with the highest effect takes precedence.
Also, movement speed increases for a certain period of time when the sword is drawn, and damage to the monster parts always increases.
Attribute damage is unchanged
※ Part damage increase stacks with Weakness Exploit and Solid Determination.
Determination×Solid Determination10Attack power rises and Affinity increases by 100%.
Crit damage is also increased, Adrenaline+2 and Sharpness+1 are also activated,
damage to the attacked parts and attribute damage is always increased.
Also, damage increases when certain bullets and arrows hit at a critical distance.
Does not stack with, Attack, Strong Attack, Issen, Exploit Weakness, Elemental Attack, Precision, Critical Shot or Expert.
If skills of the same type are activated, the skill with the highest effect takes precedence.
Absolute Defense, True Guts, Great Guts and Guts are disabled
as well as Guts Tickets, Mega Guts Tickets and Soul Revival.
Defensive Skills
Vitality×Vitality+330Defense+90, Damage Recovery Speed+2, Recovery Items Up,
100% Combination success rate for Potions, Mega Potions and Max Potions.
Vitality+215Defense+45, Damage Recovery Speed+1, Recovery Items Up,
100% Combination success-rate for Potions, Mega Potions and Max Potions.
Vitality+110Defense+15, Damage Recovery Speed+1, Recovery Items Up,
100% Combination success-rate for Potions, Mega Potions and Max Potions.
Vitality-1-10Health-10, Damage Recovery Speed-1, Recovery Items Weakened.
Reflect×Reflect+320Blocking an attack causes a special motion to trigger from the point of guarding with an impact based MotionValue of 48.
The hit uses your current attack and sharpness values.
Reflect+215Blocking an attack causes a special motion to trigger from the point of guarding with an impact based Motion Value of 36.
The hit uses your current attack and sharpness values.
Reflect+110Blocking an attack causes a special motion to trigger from the point of guarding with an impact based Motion Value of 24.
The hit uses your current attack and sharpness values.
DefenseDefense+12045Increases defense by 120
Defense+9035Increases defense by 90
Defense+6025Increases defense by 60
Defense+3015Increases defense by 30
Defense+2010Increases defense by 20
Defense-20-10Decrease defense by 20
Defense-30-15Decrease defense by 30
Defense-40-20Decrease defense by 40
Guard
No damage if not significantly attacked.
Weapon typePower Value1~15Power Value16~39Power Value40+
SnSSlight KBLarge KBLarge KB
GSStand StillSlight KBLarge KB
LanceStand StillStand StillLarge KB
Guard+220Maximum blocking damage reduction. Further decreases knock-back and stamina consumption for blocking.
Allows for blocking of some previously unblockable attacks.
Increases Lance's shield aura hit limit to 6.
Guard+110Increases blocking damage reduction.Decreases knock-back and stamina consumption forblocking.
Increases Lance's shield aura hit limit to 4.
Guard-1-10Increases damage taken, knockback and stamina consumption while blocking.
Guard-2-15Greatly Increases damage taken, knockback and stamina consumption while blocking.
Auto-Guard×Auto-Guard10Automatically blocks any incoming attacks which can be blocked while a weapon is unsheathed.
ZZ Changes: No longer activates Reflect,Obscurity or Rush. Does not fill lance guard gauge.
Fortification×Fortification+215Hybrid skill containing Guard+2, Peerless and Weapon Handling.
Fortification+110Hybrid skill containing Guard+1, Marathon Runner and Weapon Handling.
Blademaster Skills
SharpeningSharpening Artisan20Sharpen at 4x original speed, gain 30 seconds of infinite sharpness and Sharpness+1 after sharpening.
Speed Sharpening10Sharpen with a single stroke of a whetstone.
Slothful Sharpening-10Sharpening duration is doubled.
SharpnessRazor Sharp+220Sharpness loss is halved where applicable
50% chance of any sharpness loss being completely negated.
Razor Sharp+110Sharpness loss is halved where applicable.
Blunt Edge-10Sharpness loss is doubled.
Stylish×Stylish15Recover some sharpness when evading through attacks. Amount recovered varies per weapon type.
Dual Swords: 12 units
Gunlance: 10 units
Sword and Shield: 8 units
Hunting Horn / Switch Axe F / Great Sword / Lance: 5 units
Long Sword: 5 units (Blink: 7 units)
Hammer: 3 units
Tonfa: 4 units
Tonfa Jump: 3 units
Tonfa EX, Emergency: 10 units
Tonfa Dash Kick: 6 units
Magnet Spike: 10 units (Magnetism Evade: 9 units)
Edgemaster×Honed Blade+320Attack Up (Absolute) and Sharpness+1
Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill.
Honed Blade+215Attack Up (Very Large) and Sharpness+1
Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill.
Honed Blade+110Attack Up (Large) and Sharpness+1
Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill.
Artisan×Sharpness+110Maximum weapon sharpness increased by +1 level if possible.
Bomb SwordBomb Sword+320When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [strong] is activated. ※ Consumes 3 times sharpness
Bomb Sword+215When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [medium] is activated. ※ Consumes 3 times sharpness
Bomb Sword+110When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [weak] is activated. ※ Consumes 3 times sharpness
Poison SwordPoison Sword+320When the Poison Sword Crystal is loaded, the effect of Poison Sword [strong] is activated. ※ Consumes double sharpness
Poison Sword+215When the Poison Sword Crystal is loaded, the effect of Poison Sword [medium] is activated. ※ Consumes double sharpness
Poison Sword+110When the Poison Sword Crystal is loaded, the effect of Poison Sword [weak] is activated. ※ Consumes double sharpness
Para SwordPara Sword+320When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [strong] is activated. ※ Consumes double sharpness
Para Sword+215When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [medium] is activated. ※ Consumes double sharpness
Para Sword+110When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [weak] is activated. ※ Consumes double sharpness
Sleep SwordSleep Sword+320When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [strong] is activated. ※ Consumes double sharpness
Sleep Sword+215When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [medium] is activated. ※ Consumes double sharpness
Sleep Sword+110When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [weak] is activated. ※ Consumes double sharpness
Fire SwordFire Sword+320When the Flame Sword Crystal is loaded, the effect of the Flame Sword [strong] is activated. ※ Consumes double sharpness
Fire Sword+215When the Flame Sword Crystal is loaded, the effect of the Flame Sword [medium] is activated. ※ Consumes double sharpness
Fire Sword+110When the Flame Sword Crystal is loaded, the effect of the Flame Sword [weak] is activated. ※ Consumes double sharpness
Water SwordWater Sword+320When a Water Sword Crystal is loaded, the effect of Water Sword [strong] is activated. ※ Consumes double sharpness
Water Sword+215When a Water Sword Crystal is loaded, the effect of Water Sword [medium] is activated. ※ Consumes double sharpness
Water Sword+110When a Water Sword Crystal is loaded, the effect of Water Sword [weak] is activated. ※ Consumes double sharpness
Thunder SwordThunder Sword+320When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [strong] is activated. ※ Consumes double sharpness
Thunder Sword+215When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [medium] is activated. ※ Consumes double sharpness
Thunder Sword+110When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [weak] is activated. ※ Consumes double sharpness
Ice SwordIce Sword+320When an Ice Sword Crystal is loaded, the effect of the Ice Sword [strong] is activated. ※ Consumes double sharpness
Ice Sword+215When an Ice Sword Crystal is loaded, the effect of the Ice Sword [medium] is activated. ※ Consumes double sharpness
Ice Sword+110When an Ice Sword Crystal is loaded, the effect of the Ice Sword [weak] is activated. ※ Consumes double sharpness
Dragon SwordDragon Sword+320When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [strong] is activated. ※ Consumes double sharpness
Dragon Sword+215When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [medium] is activated. ※ Consumes double sharpness
Dragon Sword+110When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [weak] is activated. ※ Consumes double sharpness
SnS Tech×SnS Tech (Master)Both HidenSharpness level +1 to SnS Tech [Sword Saint].
Sword Saint30Super High-Grade Earplugs
Attack x1.3 when wielding a Sword and Shield.
All Elemental Sword Stone Skills+3, All Status Sword Stone Skills+2
Bomb Sword+2, Faster Movement with SnS unsheathed and Fencing.
SnS Tech (Kaiden)20Fencing and Attack 1.1x while wielding a Sword and Shield.
SnS Tech (Expert)10Fencing while wielding a Sword and Shield.
SnS Tech (Novice)-10Attack 0.8x while wielding a Sword and Shield.
DS Tech×DS Tech (Master)Both HidenSharpness level +1 is added to DS Tech [Dual Dragon].
Dual Dragon30Super High-Grade Earplugs, Attack x1.2 when wielding Dual Swords,
Fencing, recover 3 units of Stamina per hit while attacking in either Demon Mode.
Faster activation of Demon Modes.
DS Tech (Kaiden)20Fencing and Attack 1.1x while wielding Dual Swords.
DS Tech (Expert)10Fencing while wielding Dual Swords.
DS Tech (Novice)-10Attack 0.8x while wielding Dual Swords.
GS Tech×GS Tech (Master)Both HidenSharpness level +1 is added to GS Tech [Sword King].
Sword King30Super HG Earplugs,Attack 1.2x when wielding a Great Sword,
Fencing, Guard slash counterblock recovers half of the sharpness that would be lost
faster charging (stacks with Focus), charge remains at level 4 longer before dropping to level 2 charge(Storm Style)
Perfectly timed blocks cause no knockback, can be evaded out of
drain no stamina and cause you to recover half of the sharpness that would be lost.
GS Tech (Kaiden)20Attack x1.1 and Fencing when wielding a Great Sword.
GS Tech (Expert)10Fencing while wielding Great Swords.
GS Tech (Novice)-10Attack 0.8x while wielding Great Swords.
LS Tech×LS Tech (Master)Both HidenSharpness level +1 is added to LS Tech [Katana God].
Katana God30Super High-Grade Earplugs, Attack x1.2 when wielding a Long Sword,
Fencing, Spirit Bar Consumption Halved, Sharp Sword+2 while Spirit Bar is full
and Attack x1.25 (originally x1.15) while the Spirit Bar is glowing (after being filled completely).
LS Tech (Kaiden)20Attack x1.1 and Fencing when wielding a Long Sword.
LS Tech (Expert)10Fencing when wielding a Long Sword.
LS Tech (Novice)-10Attack x0.8 when wielding a Long Sword.
Hammer Tech×Hammer Tech (Master B.Beast)Both HidenSharpness level +1 is added to Hammer Tech [Blunt Beast].
Blunt Beast30Super High-Grade Earplugs, Attack x1.2 when wielding a Hammer,
Fencing and Attack x1.3 when releasing a perfectly timed charge attack for that entire combo
(includes infinite).
Hammer Tech (Kaiden)20Attack x1.1 and Fencing when wielding a Hammer.
Hammer Tech (Expert)10Fencing when wielding a Hammer.
Hammer Tech (Novice)-10Attack x0.8 when wielding a Hammer.
HH Tech×HH Tech (Master)Both HidenSharpness level +1 is added to HH Tech [Flamboyant Emporer].
Flamboyant Emperor30Super High-Grade Earplugs, Attack x1.2 when wielding a Hunting Horn,
Fencing, Performance mode Note Color decision is made 34% faster.
HH Tech (Kaiden)20Attack x1.1 and Fencing when wielding a Hunting Horn.
HH Tech (Expert)10Fencing when wielding a Hunting Horn.
HH Tech (Novice)-10Attack x0.8 when wielding a Hunting Horn.
Lance Tech×Lance Tech (Master)Both HidenSharpness level +1 is added to Lance Tech [Heavenly Spear].
Heavenly Spear30Super High-Grade Earplugs, Attack x1.2 when wielding a Lance, Fencing
0 Damage when blocking against all attacks, perform 4 hops instead of 3.
Motion value +10 for final (3rd or 4th) Normal, Diagonal and Sky-Stabs.
Lance Tech (Kaiden)20Attack x1.1 and Fencing when wielding a Lance.
Lance Tech (Expert)10Fencing when wielding a Lance.
Lance Tech (Novice)-10Attack x0.8 when wielding a Lance.
GL Tech×GL Tech (Master)Both HidenSharpness level +1 is added to GL Tech [Cannon Emperor].
Cannon Emperor30Super High-Grade Earplugs, Attack x1.2 when wielding a Gunlance, Fencing
Wyvern Fire and Heat Blade Cooldown-time is halved,Heat Blade Activation Time reduced to 3 seconds
Normal Shells +2 Long Shells +1 and Wide Shells +1, stackable with Load Up
GL Tech (Kaiden)20Attack x1.1 and Fencing when wielding a Gunlance.
GL Tech (Expert)10Fencing when wielding a Gunlance.
GL Tech (Novice)-10Attack x0.8 when wielding a Gunlance.
Tonfa Tech×Tonfa Tech (Master)Both HidenSharpness level +1 is added to Tonfa Tech [Piercing Phoenix].
Piercing Phoenix30Super High-Grade Earplugs, Attack x1.2 when wielding Tonfa, Fencing
an additional 6th Combo / EX Meter segment is added.
Tonfa Tech (Kaiden)20Attack x1.1 and Fencing when wielding Tonfa.
Tonfa Tech (Expert)10Fencing when wielding Tonfa.
Tonfa Tech (Novice)-10Attack x0.8 when wielding Tonfa.
Switch Axe Tech×Switch Axe Tech (Master)Both HidenSharpness level +1 is added to Switch Axe Tech [Edge Marshal].
Edge Marshal30Super High-Grade Earplugs, Attack x1.2 when wielding a Switch Axe and Fencing.
Successfully using certain actions successfully increases attack by 1.05x for a short time (Morphing in Earth Style, Sword Attacks in Heaven Style and Guarding in Storm Style.)
Stamina consumption for infinite swing combo is halved, attacking in axe mode increases phial gauge
attacks utilising the phial consume less meter.
Switch Axe Tech (Kaiden)20Attack x1.1 and Fencing when wielding a Switch Axe.
Switch Axe Tech (Expert)10Fencing when wielding a Switch Axe.
Switch Axe Tech (Novice)-10Attack x0.8 when wielding a Switch Axe.
Magnet Spike Tech×Magnet Spike Tech (Master)Both HidenSharpness level +1 is added to Magnet Spike Tech [Magnetic Star].
Magnetic Star30Super High-Grade Earplugs, Attack x1.2 when wielding a Magnet Spike, Fencing
Successful evasive motions boost attack (1.03x) and gauge recovery (1.5x) for 30 seconds.
Movement speed up (1.2x). Magnetic target marker doesn't disappear.
Magnet Spike Tech (Kaiden)20Attack x1.1 and Fencing when wielding a Magnet Spike.
Magnet Spike Tech (Expert)10Fencing when wielding a Magnet Spike.
Magnet Spike Tech (Novice)-10Attack x0.8 when wielding a Magnet Spike.
FencingFencing+220Grants ESP (no bouncing) as well as a 2nd hit for each attack.The 2nd hit has has 20% the value of the first
this includes Raw, Element, Status and Sword Crystals.
Even if you hit twice Sharpness and Sword Crystals will only be decreased as if you had hit once.
Fencing+110Grants ESP (no bouncing) when attacking.
Sword God×Sword God+325Sharpness+1, Razor Sharp+2, Fencing+2 and Sharpening Artisan in one skill.
Sword God+220Sharpness+1, Razor Sharp+2, Fencing+2 in one skill.
Sword God+110Sharpness+1, Razor Sharp+1, Fencing+1 in one skill.
Gunner Skills
Steady Hand×Steady Hand+220Normal/Rapid Up, Pierce/Pierce Up, Pellet/Spread Up and +5 to weakness value with critical distance.
Does not stack with the individual up skills, determination, precision, sniper or critical shot.
Steady Hand+110Normal/Rapid Up, Pierce/Pierce Up and Pellet/Spread Up. Does not stack with the individual skill versions.
Gentle Shot×Gentle Shot+330Load Up & Recoil Reduction+3.
Gentle Shot+215Load Up & Recoil Reduction+2.
Gentle Shot+110Load Up & Recoil Reduction+1.
Normal Shot Up×Normal/Rapid Up10Normal S and Rapid Bow Arrows do x1.1 damage.
Pierce Shot Up×Pierce/Pierce Up10Pierce Shots and Pierce Bow Arrows do x1.1 damage.
Pellet Shot Up×Pellet/Spread Up10Pellet Shots and Scatter Bow Arrows do x1.3 damage.
Normal Shot Add×Normal S All15Grants the ability to use all Normal S ammo.
Normal S Lv110Lv1 Normal bullets can be used.
Pierce Shot Add×Pierce S All20Grants the ability to use all Pierce S ammo.
Pierce S Lv1&2 Add15Pierce S Lv1&2 bullets can be used.
Pierce S Lv1 Add10Pierce S Lv1 bullets can be used.
Pellet Shot Add×Pierce S All20Grants the ability to use all Pellet S ammo.
Pellet S LV1&2 Add15Pellet S Lv1&2 bullets can be used.
Pellet S LV1 Add10Pellet S Lv1 bullets can be used.
Crag Shot Add×Crag S All20Grants the ability to use all Crag S ammo.
Crag S Lv1&Lv2 Add15Crag S Lv1&2 bullets can be used.
Crag S Lv1 Add10Crag S Lv1 bullets can be used.
Cluster Shot Add×Cluster S All20Grants the ability to use all Cluster S ammo.
Cluster S Lv1&Lv2 Add15Cluster S Lv1&2 bullets can be used.
Cluster S Lv1 Add10Cluster S Lv1 bullets can be used.
Loading×Load Up10+1 capacity for Bowgun and Gunlance ammo. Extra charge level for Bows.
ReloadReload Speed+320Bowguns: Reload Speed increases by 3 levels.
Bows: Coatings are automatically loaded when they are selected.
Reload Speed+215Bowguns: Reload Speed increases by 2 levels.
Bows: Coating loading time is 75% of default time.
Reload Speed+110Bowguns: Reload Speed increases by 1 level.
Bows: Coating loading time is 85% of default time.
Reload Speed-1-10Bowguns: Reload Speed decreases by 1 level.
Bows: Coating loading time is 110% of default time.
RecoilRecoil Reduction+330Bowguns: Recoil is reduced by 6 levels.
Gunlance: Can evade after Shelling and Recoil from Wyvern Fire is reduced by 30 frames.
Recoil Reduction+215Bowguns: Recoil is reduced by 4 levels.
Gunlance: Can evade after Shelling and Recoil from Wyvern Fire is reduced by 30 frames.
Recoil Reduction+110Bowguns: Recoil is reduced by 2 levels.
Gunlance: Can evade after Shelling.
Critical Shot×Critical Shot+320Attack Up (Absolute) (True Raw+50) and Sniper (Less shot deviation, +5 to a body part's weakness when hit by a Normal/Pierce/Crag Shot or Bow Attacks at a properly spaced critical distance).
Does not stack with other Attack skills or Sniper (e.g. Attack Up portion would be overwritten by Strong Attack+4).
Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness.
Critical Shot+215Attack Up (Very Large) (True Raw+30) and Sniper (Less shot deviation, +5 to a body part's weakness when hit by a Normal/Pierce/Crag Shot or Bow Attacks at a properly spaced critical distance).
Does not stack with other Attack skills or Sniper (e.g. Attack Up portion would be overwritten by Strong Attack+4).
Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness.
Critical Shot+110Attack Up (Large) (True Raw+20) and Sniper (Less shot deviation, +5 to a body part's weakness when hit by a Normal/Pierce/Crag Shot or Bow Attacks at a properly spaced critical distance).
Does not stack with other Attack skills or Sniper (e.g. Attack Up portion would be overwritten by Strong Attack+4).
Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness.
Rapid Fire×Rapid Fire15Rapid Fire volleys fire one extra round, when loading bullets that can be rapid fired you will load all bullets.(Doesn't apply to Ultra Rapid Fire).
Auto-Reload×Auto-Reload10Bowguns: Can shoot without having to reload but receive high recoil for all shots.
Bows: Charging time is reduced to 85% of the default speed.
Ammo Combiner×Maximum Bullets10When combining bullets or coatings you will always get the maximum possible back.
Bullet Saver×Saving Expert20When you fire a shot there is a 11/32 (34.3%) chance that it will not consume a shot or coating.
Processes all bullets individually on compression shots (HBG only, any number from zero to all loaded shots can be saved)
but does not work with Ultra Rapid Fire (LBG) or Heat Beams (HBG).
Saving Master10When you fire a shot there is a 7/32 (21.8%) chance that it will not consume a shot or coating
Also works with compression (HBG). Does not work with Ultra Rapid Fire (LBG) and Heat Beam (HBG).
PrecisionPrecision+220Shot deviation (bullet drift) is decreased. and adds +5 to a bodypart's weakness (i.e. 35>40)
when shooting with Normal/Pierce/Crag Shot or Bow Attacks within Critical Distance.
Deviation Down10Shot deviation (bullet drift) is decreased.
Deviation Up-10Shot deviation (bullet drift) is increased.
Poison Coating Add×Poison Coating Add10Grants the ability to use Poison Coatings.
Para Coating Add×Para Coating Add10Grants the ability to use Para Coatings.
Sleep Coating Add×Sleep Coating Add10Grants the ability to use Sleep Coatings.
Mounting×Mounting+330Load Up & Reload Speed+3.
Mounting+220Load Up & Reload Speed+2.
Mounting+110Load Up & Reload Speed+1.
Sniper×Sniper10Auto-Reload and +5 to weakness value within critical distance. *Should only be used with Bows.*
Spacing×Spacing10Alters critical distance for Normal,Pierce,Pellet and Blunt shots to be lower and further increases damage at critical distance.
If you consistently attack within this critical distance you gain Movement Speed+2 and Evade Distance Up.
LBG and HBG get increased perfect shot (3 Segments) and compression windows (2 segments). Bow gets lowered charge times that stack with Auto-Reload.
Does not buff attacks without Critical Distance, is added to the buff for the first half of HBG's Critical Distance.
Buff builds an internal meter that fills in much the same way as Thunder Clad and total hits needed will vary with Attack, Affinity, Shot Type, etc. but meter build up is not reset on being launched etc.
HBG Tech×HBG Tech (Master)Both HidenHBG Tech [Gun Sage]'s attack power increases by 1.4x.
Gun Sage30Super HG Earplugs, Attack x1.3 when wielding a Heavy Bowgun, Power (value) of Element/Status Ammo x1.2, Evade Distance Up
Melee Attacks and Crag/Clust Shots all do 15 KO Damage, Heat Beam does x1.2 damage and Perfectly-Timed Compression will result in more Attack Power for that 1 salvo.
HBG Tech (Kaiden)20Attack x1.1 and Evade Extender when wielding a Heavy Bowgun.
HBG Tech (Expert)10Evade Extender when wielding a Heavy Bowgun.
HBG Tech (Novice)-10Attack power x0.8 when wielding a Heavy Bowgun.
LBG Tech×LBG Tech (Master)Both HidenIncreases attack power of LBG Tech [Gun Prodigy] by 1.4x.
Gun Prodigy30Super HG Earplugs, Attack 1.3 when wielding a Light Bowgun, probability of ammo bouncing off monsters is reduced
can consume items while the weapon is unsheathed,Perfect Shot added to Just Shot meter that deals additional damage.
LBG Tech (Kaiden)20Attack x1.1 and the probability of ammo bouncing off monsters is reduced when wielding a Light Bowgun.
LBG Tech (Expert)10The probability of ammo bouncing off monsters is reduced when wielding a Light Bowgun.
LBG Tech (Novice)-10Attack 0.8x while wielding a Light Bowgun.
Bow Tech×Bow Tech (Master)Both HidenBow Tech [Bow Demon]'s attack power increases by 1.4x.
Bow Demon30Super HG Earplugs, Attack x1.3 when wielding a Bow, arrows cannot be deflected, Power Coating modifier increases to x1.6 for normal Bows and to x1.7 for Gou (and upgrades).
Evolution (Raviente) and G-Rank Bows and the Arc-Shot can be executed at Charge Lv2.
Bow Tech (Kaiden)20Attack x1.1 and arrows are no longer deflected when wielding a Bow.
Bow Tech (Expert)10Arrows are no longer deflected when wielding a Bow.
Bow Tech (Novice)-10Attack 0.8x while wielding a Bow.
Resistance Skills
All Res Up×All Res+2020All resistance values increase by 20.
All Res Up+1015All resistance values increase by 10.
All Res Up+510All resistance values increase by 5.
All Res-5-10All resistance values decrease by 5.
All Res-10-15All resistance values decrease by 10.
All Res-20-20All resistance values decrease by 20.
Fire ResFire Res+3020Fire res values increase by 30.
Fire Res+2015Fire res values increase by 20.
Fire Res+1010Fire res values increase by 10.
Fire Res-10-10Fire res values decrease by 10.
Fire Res-20-15Fire res values decrease by 20.
Fire Res-30-20Fire res values decrease by 30.
Water ResWater Res+3020Water res values increase by 30.
Water Res+2015Water res values increase by 20.
Water Res+1010Water res values increase by 10.
Water Res-10-10Water res values decrease by 10.
Water Res-20-15Water res values decrease by 20.
Water Res-30-20Water res values decrease by 30.
Ice ResIce Res+3020Ice res values increase by 30.
Ice Res+2015Ice res values increase by 20.
Ice Res+1010Ice res values increase by 10.
Ice Res-10-10Ice res values decrease by 10.
Ice Res-20-15Ice res values decrease by 20.
Ice Res-30-20Ice res values decrease by 30.
Thunder ResThunder Res+3020Thunder res values increase by 30.
Thunder Res+2015Thunder res values increase by 20.
Thunder Res+1010Thunder res values increase by 10.
Thunder Res-10-10Thunder res values decrease by 10.
Thunder Res-20-15Thunder res values decrease by 20.
Thunder Res-30-20Thunder res values decrease by 30.
Dragon ResDragon Res+3020Dragon res values increase by 30.
Dragon Res+2015Dragon res values increase by 20.
Dragon Res+1010Dragon res values increase by 10.
Dragon Res-10-10Dragon res values decrease by 10.
Dragon Res-20-15Dragon res values decrease by 20.
Dragon Res-30-20Dragon res values decrease by 30.
Abnormal Status Skills
PoisonNegate Poison20Immunity to Poison.
Poison Halved10Poison duration is halved.
Double Poison-10Poison duration is doubled.
ParaNegate Para20Immunity to Paralysis.
Para Halved10Paralysis duration is halved.
Para Doubled-10Paralysis duration is doubled.
SleepNegate Sleep20Immunity to Sleep.
Sleep Halved10Sleep duration is halved.
Sleep Doubled-10Sleep duration is doubled.
Status ResS. Immunity (Myriad)30Grants immunity to Poison, Paralysis, Sleep, Stench, Snowman, Chat Disabled, Defense Down, Drunk, Magnetism, Crystallization and Blast.
Status Immunity20Grants immunity to Poison,Paralysis and Sleep.
Status Halved10Halves Poison, Paralysis and Sleep duration.
Status Doubled-10Doubles Poison, Paralysis and Sleep duration.
StunNegate Stun20Immunity to Stun.
Stun Halved10Stun duration is halved.
Stun Doubled-10Stun duration is doubled.
Deoderant×Deoderant10Prevents Stench
Snowball Res×Snowball Res10Grants immunity to Snowman.
Vocal ChordsVocal Chord Immunity15Grants immunity to Chat Disable and Fatigue. Exclusive to Chameleos.
Vocal Chord Halved10Halves Chat Disable and Fatigue duration.
Def Lock×Def Lock10Grants immunity to Defense Down.
Sobriety×Heavy Drinker10Grants immunity to Drunk status.
Drunkard-10Doubles Drunk duration
Blast Resistance×Blast Resistance10Grants immunity to Blast blight.
Magnetic Res×Magnetic Res10Grants immunity to Magnetism.
Magnet Vulnerability-10Doubles Magnetism duration
Crystal Res×Crystal Res10Grants immunity to Crystallization.
Crystal Vulnerability-10It takes longer to recover from crystal state.
Also, crystals are more likely to explode.
Freeze Res×Freeze Resistance10Grants immunity to Freezing (Toa Tesukatora).
Other Protection Skills
Three Worlds×Unaffected+320Super High-Grade Earplugs, Violent Wind Breaker and Quake Res+2.
Unaffected+215High-Grade Earplugs, Dragon Wind Breaker and Quake Res+1.
Unaffected+110Earplugs, Wind Resistance (Large) and Quake Res+1.
Hearing ResSuper HG Earplugs25Protects against all Monster roars.
High-Grade Earplugs15Protects against second tier monster roars.
Earplugs10Protects against first tier monster roars.
Lowers the length of the flinching duration for second tier roars that aren't blocked.
Wind PressureViolent Wind Breaker30Protects against Violent Wind.
Dragon Wind Breaker20Protects against Dragon Wind.
Wind Res (Large)15Protects against Large Wind.
Wind Res (Small)10Protects against Small Wind.
Quake ResQuake Res+225Protects against large quakes.
Quake Res+115Protects against small quakes.
Evasion
Invincible time is usually 6/30 seconds.
Evasion+220Evasion invulnerability is increased to 12/30 seconds.
Evasion+110Evasion invulnerability is increased to 10/30 seconds.
Evade Distance×Evade Distance Up20Extends movement distance for evasion and steps.
Evasion Boost×Evasion Boost15Grants the effects of Evasion+2 and Evade Distance Up.
Heat Res
Normally, the health gauge will decrease every 2 seconds in the volcano and every 3 seconds in the desert.
Summer Person25Heat Cancel and Damage Recovery Speed+1 in Hot areas.
Heat Cancel15Grants immunity to heat (Health loss in Hot areas).
Heat Halved10The speed at which Health is lost in Hot areas is halved.
Heat Surge (Small)-10Health loss is increased to 1 unit per 1.3 seconds in the Volcano and 1 unit per 2 seconds in the Desert.
Heat Surge (Large)-20Health loss is increased to 1 unit per 1 second in the Volcano and 1 unit per 1.5 seconds in the Desert.
Cold Res
Stamina usually decreases every 6 minutes.
Winter General25Cold Cancel, Frost bite Immunity and Marathon Runner effect while in cold areas.
Cold Cancel15Grants immunity to cold (faster stamina loss).
Cold Halved10The speed at which stamina is lost (hunger) in Cold areas is halved.
Cold Surge (Small)-10The speed at which stamina is lost in Cold areas is increased x1.5.
Cold Surge (Large)-20The speed at which stamina is lost in Cold areas is increased x2.
Light Tread×Light Tread10Immunity to monster's Pitfall Traps.
Anti-Theft×Anti-Theft10Prevents items being stolen.
Terrain
Normally you take a certain amount of damage every 8/30 seconds.
Hazard Res (Large)15Health Loss from Terrain Damage (Lava) and Heat Auras is reduced to 1/3 speed.
Hazard Res (Small)10Health Loss from Terrain Damage (Lava) and Heat Auras is reduced to 2/3 speed.
Hazard Prone (Small)-10Health Loss from Terrain Damage (Lava) and Heat Auras is increased to x1.5 speed.
Hazard Prone (Large)-15Health Loss from Terrain Damage (Lava) and Heat Auras is increased to x2 speed.
ProtectionGoddess' Embrace201/4 chance to receive 0 damage from any attack.
Divine Protection101/8 chance to receive 0 damage from any attack.
Demonic Protection-101/16 chance to die instantly from any attack.
Death God's Embrace-201/8 chance to die instantly from any attack.
Passive×Passive10Invincibility time after getting up from an attack is lengthened 3x.
Breakout×Breakout10Panic run speed is increased when below 20% health.
GutsTrue Guts30When Health and Stamina are 50 or higher, an otherwise lethal attack will be survived with 1 Health Point left.
Great Guts20When Health is 70 or higher and Stamina is 50 or higher, an otherwise lethal attack will be survived with 1 Health Point left.
Guts10When Health is 90 or higher and Stamina is 50 or higher, an otherwise lethal attack will be survived with 1 Health Point left.
Absolute Defense×Absolute Defense20Adds a shield aura that completely negates hits, including all damage and status effects that the hit would cause.
Shield vanishes for a set duration after each hit blocked, with the duration before recharging taking longer with each hit taken.
Reduces physical damage to around 0.8x while the shield is down
Item/Combo Skills
Combo Expert×Combo Expert+320Combo Rate +30% and the effects of Bullet Combination Expert and Health Recovery Items Improved.
Combo Expert+215Combo Rate +20% and the effect of Bullet Combination Expert.
Combo Expert+110Combo Rate +10% and the effect of Bullet Combination Expert.
Combo Expert-1-10Combo Rate -5%.
Wide-Area
Effective when using Herbs, healing Potions, Antidotes, Power Seeds, Armor Seeds, Flinch-Free Fruit.
Wide-Area+330Mega Potions, Blight Cure Fruits, Zenith Espinas Antitoxin and Crimson Raviente Blood affect allies in the same area
as well as the items covered in Wide-Area+2.
Wide-Area+220Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed and Power Seed affects allies in the same area.
Wide-Area+110Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed and Power Seed affects allies in the same area
with 50% effectiveness.
Wide-Area-1-10The Player cannot be healed through Wide-Range Recovery.
Everlasting×Item Duration Up10Item effect duration is increased to x1.5.
Item Duration Down-10Item effect duration is decreased x0.67.
Whim
Probability of item breaking
Old Pickaxe: 1/3, Iron Pickaxe: 1/10, Mega Pickaxe: 1/15, Pickaxe G: 1/17
Old Bugnet: 1/3, Bugnet:1/10, Mega Bugnet: 1/15, Bugnet G: 1/17
Health Flute: 1/12, Antidote Flute: 1/12, Demon Flute: 1/8, Armour Flute: 1/8, Flute: 1/5
Shot Flute: 1/16, Assault Flute: 1/16, Tail Flute: 1/12, Deadly Flute: 1/8
Special Flute: 1/16, Rage Flute: 1/16, Wrath Flute: 1/8
Divine Whim15Decreases chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 50%.
Spirit's Whim10Decreases chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 25%.
Spectre's Whim-10Increases chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 25%.
Devil's Whim-15Increases chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 50%.
Hunter×Hunter Valhalla20Always shows the map and any large monsters location. Easier to fish and BBQ meat.
Hunter Life10Always shows the map. Easier to fish and BBQ meat.
Strong ArmStrong Arm+220Thrown items do x1.3 damage.
Strong Arm+110Thrown items do x1.1 damage.
Throwing×Throwing Distance Up10Throwing Distance of Throwing Items is increased and the probability of losing Boomerangs is decreased to 1/8.
CookingBBQ Master15Fish and Meat remain Brown (ready) for much longer.
BBQ Expert10Fish and Meat remain Brown (ready) longer.
False BBQ Expert-10Fish and Meat remain Brown (ready) for half the time of the usual.
Fishing×Fishing Expert10Fish always bite on their first attempt.
CombiningCombining+30%20Combo Rate +30%
Combination+15%15Combo Rate +15%
Combination+10%10Combo Rate +10%
Combination-5%-10Combo Rate -5%
Alchemy×Alchemy10Grants Alchemy Combinations (alternative item combinations).
Encourage×Encourage+220Horn Maestro. Party wide Evasion+2 and Stun Negate.
Encourage+110Horn Maestro. Party wide Evasion+1 and Stun Halved.
Flute Expert×Flute Expert1050% less chance of horns breaking. All horn duration 1.5x (including Hunting Horn songs).
Speed SetupTrap Master20Trap Setup Speed is lowered to x0.66. 100% combine rate for traps, Mocha Pots and Trap-related items.
Trap Expert10Trap Setup Speed is lowered to x0.8. 100% combine rate for traps, Mocha Pots and Trap-related items.
Iron Arm×Iron Arm+220Throwing Distance Up, Strong Arm+2, Throwing Knives+2. Increases blocking duration on Great Sword Guard Slash (Heaven and Storm Styles)
Lance Shield Rush (Storm and Extreme Styles), and Tonfa's Standard 1, Standard 3, Standard 4, Aerial 1-3, Continuous Thrust 2 and Dash Tonfa Rotatation.
Iron Arm+110Throwing Distance Up, Strong Arm+1, Throwing Knives+1. Increases blocking frames duration on Great Sword Guard Slash (Heaven and Storm Styles)
Lance Shield Rush (Storm and Extreme Styles), and Tonfa's Standard 1, Standard 3, Standard 4, Aerial 1-3, Continuous Thrust 2 and Dash Tonfa Rotatation.
Knife ThrowingThrowing Knives+220Throw 5 Knives at once instead of 1. Only consumes 1.
Throwing Knives+110Throw 3 Knives at once instead of 1. Only consumes 1.
Map/Detection Skills
Map×Map10Always display the map.
PsychicAutotracker15Monster locations and detailed icon are always shown on the map.
Detect10Marked monsters are shown as a detailed icon rather than a round dot on the map.
Stealth×Sneak10Monsters are less likely to target you.
Taunt-10Monsters are more likely to target you.
Incitement×Incitement10Attacking a monster will force its attention towards you rather than your fellow Hunters. Damage received from the monster will also be reduced during this time. The yellow eye icon indicating you were spotted will turn Red when the skill is in effect.
Going outside of the monster's range for too long will undo the effect prematurely, the skill has a 30 second cooldown before it can be activated again.
While being targeted you gain +40 True Raw.
Gathering/Transport Skills
Backpacking×Pro Transporter10Increases speed when carrying heavy items such as eggs, powderstone, soothstone, etc.
Also be able to fall slightly higher altitudes without dropping the item.
Gathering Speed×High Speed Gathering10Increases gathering speed.
Gathering
Normally, the probability of gathering after the second time is 27/32
Gathering+215Increases the chance of collecting and excavating from the second time onwards to 31/32.
Gathering+110Increases the chance of collecting and excavating from the second time onwards to 29/32.
Gathering-1-10Increases the chance of collecting and excavating from the second time onwards to 23/32.
Gathering-2-15Increases the chance of collecting and excavating from the second time onwards to 19/32.
Carving×Carving Expert15Number of carves increased by 1.
MindfulnessImperturbable15While using an item or gathering, the Hunter can't be interrupted by any attack.
Fully Prepared10While using an item or gathering, the Hunter can't be interrupted by other hunters or small monsters.
Negligence-10Damage taken from monsters is increased when taking a hit while using an item or gathering.
Reward Skills
Fate
Usually, the probability of increasing the number of slots is 22/32.
Great Luck20Greatly increases chance for standard quest rewards. 29/32.
Good Luck10Increases chance for standard quest rewards 26/32.
Bad Luck-10Decreases chance for standard quest rewards 16/32.
Horrible Luck-20Greatly Decreases chance for standard quest rewards. 8/32.
Monster×Come on Big Guy!10Increases the chances of larger boss monster spawns?
PressurePressure (Large)20Monster Bounty randomly increases by 30, 50, 75, 100 or 150%.
Pressure (Small)10Monster Bounty increases by 30%.
Other Skills
Breeder×Breeder10Poogie item drops atthe Pugi Farm become more common. Halks also drop items more often.
Bond×Bond10When another Hunter of the opposite gender is present in a quest:
Male Player: Attack +5.
Female Player: Defense +40.
Inspiration×Inspiration10Various effects are triggered at random when starting a quest
SkillMessageChance
All Res+5各耐性に強くなった!30%
Heat & Cold Res気候の変化に強くなった!16%
Negate Stun気絶しなくなった!16%
Tauntモンスターに狙われやすくなった…15%
Speed Eating早食いになった!12%
All Res-20各耐性に弱くなった… 7%
Status Immunity状態異常に強くなった! 4%
Relief×Relief10Rastas, Fostas, Partners and Halks recover 50% faster after disappearing.
Legendary Rastas do not leave and thus are not affected.
Capture ProficiencyCapture Guru20Monsters will blink on the map when they can be captured.
Capture Proficiency10Chance of a captured Monster becoming a pet increases by 30%.
Caring×Caring+345All Quests: Human Players cannot be interrupted by your attacks nor can they interrupt you.
All Quests: NPCs cannot be interrupted by Human Players and will roll when hit instead.
Caring+225Non-G Rank Quests: Human Players cannot be interrupted by your attacks nor can they interrupt you.
All Quests: NPCs cannot be interrupted by Human Players and will roll when hitinstead.
Caring+110All Quests: NPCs cannot be interrupted by Human Players and will roll when hit instead.
Movement Speed×Movement Speed Up+220Movement speed with weapon sheathed is increased slightly further.
Movement Speed Up+110Movement speed with weapon sheathed is increased slightly.
Reinforcement×Red Soul10Own Attack +15. Hitting another player will increase their Attack +30.
※ Hitting a player who is under the effect of Blue Soul.
※ When hit by a player who has the Blue Soul skill you will be able to KO monsters with any weapon when hitting their head and your own Attack rises by +30. All effects last 2 minutes.
※ Attack is a final addition that is always the stated value and completely unaffected by other skills and multipliers.
Blue Soul-10Own Defense +50. Hitting another player will increase their Defense +100.
※ Hitting a player who is under the effect of Blue Soul while he/she is under any status ailment in the game will dispel the effect.
※ When hit by a player who has the Red Soul skill active will increase own Defense by +100 and grant Goddess' Embrace effect.
All effects last 2 minutes.
Assistance×Assistance10The player's arm will glow red and grants +20 Attack, +50 Defense, Damage Recovery Speed+2, Status Immunity and Peerless to nearby Hunters.
Effective radius is 3 rolls or 2 with Evade Distance Up. Affected players have their arms glow yellow.
※ The player with the skill does get +20 Attack and +50 Defense but does not benefit from Peerless, Status Immunity or Damage Recovery Speed.
※ The skills overwrite lower tier versions if any affected hunters have them. For example a hunter with Status Halved would gain Status Immunity within radius while a hunter with Status
Immunity (Myriad) would retain their version of the skill.
※ Attack is a final addition thatis always the stated value and completely unaffected by other skills and multipliers.
Grace×Grace+330When there are only 3 or fewer active skills: Attack Up (Absolute), Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling will be active.
Grace+220When there are only 2 or fewer active skills: Attack Up (Absolute), Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling will be active.
Grace+110When there is only 1 active skill: Attack Up (Absolute), Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling will be active.
Compensation×Compensation10Death God's Embrace, Sharpness+1, Attack Up (Absolute), Evasion+2 and Critical Eye +4.
Dark Pulse×Dark Finale20Upon health dropping to 0, you will rise again, gaining full Health and Stamina bars and Heavy Buffs but will also start constantly losing health at a steady rate.
Health loss cannot be halted by any methods and you will cart after exactly one minute has passed. Although the health degeneration cannot be stopped by any standard method, completing a quest will disable health loss meaning any final carts will not occur.
In your risen form you are buffed with the following skills: Adrenaline+2, Starving Wolf+2, Defense+120, Sharpening Artisan, Super HG Earplugs, Violent Wind Breaker, Quake Res+2, Heat Cancel and Cold Cancel.
Alongside these skills you will gain a Super Armour effect that grants immunity to all forms of knock back.
Blazing Grace×Blazing Majesty+215Adrenaline+2, Red Soul, Bombardier, Fire Res+30, Artillery God, Summer Person, Terrain Damage Decreased (Large)
Fire Attack Up (Large), Flame Sword+3 and Bomb Sword+3 combined into 1 skill.
Blazing Majesty+110Adrenaline+1, Red Soul, Bombardier, Fire Res+20, Artillery Expert, Heat Cancel, Terrain Damage Decreased (Small)
Fire Attack Up (Small), Flame Sword+2 and Bomb Sword+2 combined into 1 skill.
Drawing Arts×Drawing Arts+220While weapon unsheathed: Peerless, Evasion+2, Weapon Handling
While weapon is sheathed: Damage Recovery Speed+2, Quick Stamina Recovery (Large)
Drawing Arts+110While weapon unsheathed: Marathon Runner, Evasion+1, Weapon Handling
While weapon is sheathed: Damage Recovery Speed+1, Quick Stamina Recovery (Small)
Ice Age×Ice Age10Upon attacking a monster the hunter is surrounded by an icy aura. This aura deals damage to all monsters in its area and grants a number of different skills.This aura has three stages and will progress with more hits.
The aura also grants Stamina Recovery Up and Sharp Sword to all hunters affected by the aura and the one with the skill also gets Winter General.
Damage is dealt once every second fixed rather than over time.